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UnrealEngineUWP
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UnrealEngineUWP
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Niklas Smedberg
ac2d334930
Quick workaround for B6H and BC7 on OpenGL. This looks at the project settings (.ini) and allows D3D11 texture formats if D3D11 SM5 is the only targeted shader format, otherwise it will fall back to DXT/etc. Note that it does not check for command-line overrides, like running with -opengl.
...
[CL 2430775 by Niklas Smedberg in Main branch]
2015-02-03 18:35:25 -05:00
..
MacClientTargetPlatform
Merging using UE4-Fortnite-To-UE4 @ CL 2382284
2014-12-15 15:29:48 -05:00
MacNoEditorTargetPlatform
Merging using UE4-Fortnite-To-UE4 @ CL 2382284
2014-12-15 15:29:48 -05:00
MacServerTargetPlatform
Merging using UE4-Fortnite-To-UE4 @ CL 2382284
2014-12-15 15:29:48 -05:00
MacTargetPlatform
Quick workaround for B6H and BC7 on OpenGL. This looks at the project settings (.ini) and allows D3D11 texture formats if D3D11 SM5 is the only targeted shader format, otherwise it will fall back to DXT/etc. Note that it does not check for command-line overrides, like running with -opengl.
2015-02-03 18:35:25 -05:00