Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/VisualLoggerRenderingActor.cpp
Mikolaj Sieluzycki fa01cacb6c Trim down the amount of UObject constructors.
#codereview Robert.Manuszewski

[CL 2429641 by Mikolaj Sieluzycki in Main branch]
2015-02-03 05:40:57 -05:00

446 lines
15 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "LogVisualizer.h"
#include "Engine/GameInstance.h"
#include "Debug/DebugDrawService.h"
#include "GameFramework/HUD.h"
#if WITH_EDITOR
#include "Editor/EditorEngine.h"
#include "GeomTools.h"
#endif // WITH_EDITOR
#include "VisualLoggerRenderingActor.h"
#include "VisualLoggerRenderingComponent.h"
#include "DebugRenderSceneProxy.h"
#include "STimeline.h"
class UVisualLoggerRenderingComponent;
class FVisualLoggerSceneProxy : public FDebugRenderSceneProxy
{
public:
FVisualLoggerSceneProxy(const UVisualLoggerRenderingComponent* InComponent)
: FDebugRenderSceneProxy(InComponent)
{
DrawType = SolidAndWireMeshes;
ViewFlagName = TEXT("VisLog");
ViewFlagIndex = uint32(FEngineShowFlags::FindIndexByName(*ViewFlagName));
}
virtual FPrimitiveViewRelevance GetViewRelevance(const FSceneView* View)
{
FPrimitiveViewRelevance Result;
Result.bDrawRelevance = IsShown(View);
Result.bDynamicRelevance = true;
Result.bNormalTranslucencyRelevance = IsShown(View) && GIsEditor;
return Result;
}
virtual uint32 GetMemoryFootprint(void) const override { return sizeof(*this) + GetAllocatedSize(); }
uint32 GetAllocatedSize(void) const
{
return FDebugRenderSceneProxy::GetAllocatedSize();
}
};
UVisualLoggerRenderingComponent::UVisualLoggerRenderingComponent(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
FPrimitiveSceneProxy* UVisualLoggerRenderingComponent::CreateSceneProxy()
{
AVisualLoggerRenderingActor* RenderingActor = Cast<AVisualLoggerRenderingActor>(GetOuter());
if (RenderingActor == NULL)
{
return NULL;
}
FVisualLoggerSceneProxy *VLogSceneProxy = new FVisualLoggerSceneProxy(this);
VLogSceneProxy->Spheres = RenderingActor->Points;
VLogSceneProxy->Lines = RenderingActor->Lines;
VLogSceneProxy->Cones = RenderingActor->Cones;
VLogSceneProxy->Boxes = RenderingActor->Boxes;
VLogSceneProxy->Meshes = RenderingActor->Meshes;
VLogSceneProxy->Cones = RenderingActor->Cones;
VLogSceneProxy->Texts = RenderingActor->Texts;
VLogSceneProxy->Cylinders = RenderingActor->Cylinders;
VLogSceneProxy->Capsles = RenderingActor->Capsles;
return VLogSceneProxy;
}
FBoxSphereBounds UVisualLoggerRenderingComponent::CalcBounds(const FTransform& LocalToWorld) const
{
FBox MyBounds;
MyBounds.Init();
MyBounds = FBox(FVector(-HALF_WORLD_MAX, -HALF_WORLD_MAX, -HALF_WORLD_MAX), FVector(HALF_WORLD_MAX, HALF_WORLD_MAX, HALF_WORLD_MAX));
return MyBounds;
}
void UVisualLoggerRenderingComponent::CreateRenderState_Concurrent()
{
Super::CreateRenderState_Concurrent();
#if WITH_EDITOR
if (SceneProxy)
{
static_cast<FVisualLoggerSceneProxy*>(SceneProxy)->RegisterDebugDrawDelgate();
}
#endif
}
void UVisualLoggerRenderingComponent::DestroyRenderState_Concurrent()
{
#if WITH_EDITOR
if (SceneProxy)
{
static_cast<FVisualLoggerSceneProxy*>(SceneProxy)->UnregisterDebugDrawDelgate();
}
#endif
Super::DestroyRenderState_Concurrent();
}
AVisualLoggerRenderingActor::AVisualLoggerRenderingActor(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
RenderingComponent = CreateDefaultSubobject<UVisualLoggerRenderingComponent>(TEXT("RenderingComponent"));
}
void AVisualLoggerRenderingActor::AddDebugRendering()
{
const float Thickness = 2;
{
const FVector BoxExtent(100, 100, 100);
const FBox Box(FVector(128), FVector(300));
Boxes.Add(FDebugRenderSceneProxy::FDebugBox(Box, FColor::Red));
FTransform Trans;
Trans.SetRotation(FQuat::MakeFromEuler(FVector(0.1, 0.2, 1.2)));
Boxes.Add(FDebugRenderSceneProxy::FDebugBox(Box, FColor::Red, Trans));
}
{
const FVector Orgin = FVector(400,0,128);
const FVector Direction = FVector(0,0,1);
const float Length = 300;
FVector YAxis, ZAxis;
Direction.FindBestAxisVectors(YAxis, ZAxis);
Cones.Add(FDebugRenderSceneProxy::FCone(FScaleMatrix(FVector(Length)) * FMatrix(Direction, YAxis, ZAxis, Orgin), 30, 30, FColor::Blue));
}
{
const FVector Start = FVector(700, 0, 128);
const FVector End = FVector(700, 0, 128+300);
const float Radius = 200;
const float HalfHeight = 150;
Cylinders.Add(FDebugRenderSceneProxy::FWireCylinder(Start + FVector(0, 0, HalfHeight), Radius, HalfHeight, FColor::Magenta));
}
{
const FVector Center = FVector(1000, 0, 128);
const float HalfHeight = 150;
const float Radius = 50;
const FQuat Rotation = FQuat::Identity;
const FMatrix Axes = FQuatRotationTranslationMatrix(Rotation, FVector::ZeroVector);
const FVector XAxis = Axes.GetScaledAxis(EAxis::X);
const FVector YAxis = Axes.GetScaledAxis(EAxis::Y);
const FVector ZAxis = Axes.GetScaledAxis(EAxis::Z);
Capsles.Add(FDebugRenderSceneProxy::FCapsule(Center, Radius, XAxis, YAxis, ZAxis, HalfHeight, FColor::Yellow));
}
{
const float Radius = 50;
Points.Add(FDebugRenderSceneProxy::FSphere(10, FVector(1300, 0, 128), FColor::White));
}
}
void AVisualLoggerRenderingActor::ObjectSelectionChanged(TSharedPtr<class STimeline> TimeLine)
{
if (TimeLine.IsValid() == false)
{
Lines.Reset();
Points.Reset();
Cones.Reset();
Boxes.Reset();
Meshes.Reset();
Texts.Reset();
Cylinders.Reset();
Capsles.Reset();
LogEntriesPath.Reset();
MarkComponentsRenderStateDirty();
return;
}
const TArray<FVisualLogDevice::FVisualLogEntryItem>& Entries = TimeLine->GetEntries();
LogEntriesPath.Reset();
for (const auto &CurrentEntry : Entries)
{
if (CurrentEntry.Entry.Location != FVector::ZeroVector)
{
LogEntriesPath.Add(CurrentEntry.Entry.Location);
}
}
}
void AVisualLoggerRenderingActor::OnItemSelectionChanged(const FVisualLogDevice::FVisualLogEntryItem& EntryItem)
{
const FVisualLogEntry* Entry = &EntryItem.Entry;
const FVisualLogShapeElement* ElementToDraw = Entry->ElementsToDraw.GetData();
const int32 ElementsCount = Entry->ElementsToDraw.Num();
Lines.Reset();
Points.Reset();
Cones.Reset();
Boxes.Reset();
Meshes.Reset();
Texts.Reset();
Cylinders.Reset();
Capsles.Reset();
#if 0
AddDebugRendering();
#endif
const float Length = 100;
const FVector DirectionNorm = FVector(0, 0, 1).GetSafeNormal();
FVector YAxis, ZAxis;
DirectionNorm.FindBestAxisVectors(YAxis, ZAxis);
Cones.Add(FDebugRenderSceneProxy::FCone(FScaleMatrix(FVector(Length)) * FMatrix(DirectionNorm, YAxis, ZAxis, Entry->Location), 5, 5, FColor::Red));
if (LogEntriesPath.Num())
{
FVector Location = LogEntriesPath[0];
for (int32 Index = 1; Index < LogEntriesPath.Num(); ++Index)
{
const FVector CurrentLocation = LogEntriesPath[Index];
Lines.Add(FDebugRenderSceneProxy::FDebugLine(Location, CurrentLocation, FColor(160, 160, 240), 2.0));
Location = CurrentLocation;
}
}
TMap<FName, FVisualLogExtensionInterface*>& AllExtensions = FVisualLogger::Get().GetAllExtensions();
for (auto& Extension : AllExtensions)
{
Extension.Value->OnTimestampChange(Entry->TimeStamp, GetWorld(), this);
}
for (const auto CurrentData : Entry->DataBlocks)
{
const FName TagName = CurrentData.TagName;
const bool bIsValidByFilter = FLogVisualizer::Get().GetVisualLoggerInterface()->IsValidCategory(CurrentData.Category.ToString(), ELogVerbosity::All) && FLogVisualizer::Get().GetVisualLoggerInterface()->IsValidCategory(CurrentData.TagName.ToString(), ELogVerbosity::All);
FVisualLogExtensionInterface* Extension = FVisualLogger::Get().GetExtensionForTag(TagName);
if (!Extension)
{
continue;
}
if (!bIsValidByFilter)
{
Extension->DisableDrawingForData(GetWorld(), NULL, this, TagName, CurrentData, Entry->TimeStamp);
}
else
{
Extension->DrawData(GetWorld(), NULL, this, TagName, CurrentData, Entry->TimeStamp);
}
}
for (int32 ElementIndex = 0; ElementIndex < ElementsCount; ++ElementIndex, ++ElementToDraw)
{
if (!FLogVisualizer::Get().GetVisualLoggerInterface()->IsValidCategory(ElementToDraw->Category.ToString(), ElementToDraw->Verbosity))
{
continue;
}
const FVector CorridorOffset = NavigationDebugDrawing::PathOffset * 1.25f;
const FColor Color = ElementToDraw->GetFColor();
switch (ElementToDraw->GetType())
{
case EVisualLoggerShapeElement::SinglePoint:
{
const float Radius = float(ElementToDraw->Radius);
const bool bDrawLabel = ElementToDraw->Description.IsEmpty() == false;
for (int32 Index=0; Index < ElementToDraw->Points.Num(); ++Index)
{
const FVector& Point = ElementToDraw->Points[Index];
Points.Add(FDebugRenderSceneProxy::FSphere(Radius, Point, Color));
if (bDrawLabel)
{
const FString PrintString = FString::Printf(TEXT("%s_%d"), *ElementToDraw->Description, Index);
Texts.Add(FDebugRenderSceneProxy::FText3d(PrintString, Point, Color));
}
}
}
break;
case EVisualLoggerShapeElement::Polygon:
{
FClipSMPolygon InPoly(ElementToDraw->Points.Num());
for (int32 Index = 0; Index < ElementToDraw->Points.Num(); Index++)
{
FClipSMVertex v1;
v1.Pos = ElementToDraw->Points[Index];
InPoly.Vertices.Add(v1);
}
TArray<FClipSMTriangle> OutTris;
if (TriangulatePoly(OutTris, InPoly, false))
{
int32 LastIndex = 0;
FDebugRenderSceneProxy::FMesh TestMesh;
TestMesh.Color = Color;
RemoveRedundantTriangles(OutTris);
for (const auto& CurrentTri : OutTris)
{
TestMesh.Vertices.Add(FDynamicMeshVertex(CurrentTri.Vertices[0].Pos + CorridorOffset));
TestMesh.Vertices.Add(FDynamicMeshVertex(CurrentTri.Vertices[1].Pos + CorridorOffset));
TestMesh.Vertices.Add(FDynamicMeshVertex(CurrentTri.Vertices[2].Pos + CorridorOffset));
TestMesh.Indices.Add(LastIndex++);
TestMesh.Indices.Add(LastIndex++);
TestMesh.Indices.Add(LastIndex++);
}
Meshes.Add(TestMesh);
}
for (int32 VIdx = 0; VIdx < ElementToDraw->Points.Num(); VIdx++)
{
Lines.Add(FDebugRenderSceneProxy::FDebugLine(
ElementToDraw->Points[VIdx] + CorridorOffset,
ElementToDraw->Points[(VIdx + 1) % ElementToDraw->Points.Num()] + CorridorOffset,
FColor::Cyan,
2)
);
}
}
break;
case EVisualLoggerShapeElement::Segment:
{
const float Thickness = float(ElementToDraw->Thicknes);
const bool bDrawLabel = ElementToDraw->Description.IsEmpty() == false && ElementToDraw->Points.Num() > 2;
const FVector* Location = ElementToDraw->Points.GetData();
for (int32 Index = 0; Index + 1 < ElementToDraw->Points.Num(); Index += 2, Location += 2)
{
Lines.Add(FDebugRenderSceneProxy::FDebugLine(*Location, *(Location + 1), Color, Thickness));
if (bDrawLabel)
{
const FString PrintString = FString::Printf(TEXT("%s_%d"), *ElementToDraw->Description, Index);
Texts.Add(FDebugRenderSceneProxy::FText3d(PrintString, (*Location + (*(Location + 1) - *Location) / 2), Color));
}
}
if (ElementToDraw->Description.IsEmpty() == false)
{
Texts.Add(FDebugRenderSceneProxy::FText3d(ElementToDraw->Description, ElementToDraw->Points[0] + (ElementToDraw->Points[1] - ElementToDraw->Points[0]) / 2, Color));
}
}
break;
case EVisualLoggerShapeElement::Path:
{
const float Thickness = float(ElementToDraw->Thicknes);
FVector Location = ElementToDraw->Points[0];
for (int32 Index = 1; Index < ElementToDraw->Points.Num(); ++Index)
{
const FVector CurrentLocation = ElementToDraw->Points[Index];
Lines.Add(FDebugRenderSceneProxy::FDebugLine(Location, CurrentLocation, Color, Thickness));
Location = CurrentLocation;
}
}
break;
case EVisualLoggerShapeElement::Box:
{
const float Thickness = float(ElementToDraw->Thicknes);
const bool bDrawLabel = ElementToDraw->Description.IsEmpty() == false && ElementToDraw->Points.Num() > 2;
const FVector* BoxExtent = ElementToDraw->Points.GetData();
for (int32 Index = 0; Index + 1 < ElementToDraw->Points.Num(); Index += 2, BoxExtent += 2)
{
const FBox Box = FBox(*BoxExtent, *(BoxExtent + 1));
Boxes.Add(FDebugRenderSceneProxy::FDebugBox(Box, Color, FTransform(ElementToDraw->TransformationMatrix)));
if (bDrawLabel)
{
const FString PrintString = FString::Printf(TEXT("%s_%d"), *ElementToDraw->Description, Index);
Texts.Add(FDebugRenderSceneProxy::FText3d(PrintString, Box.GetCenter(), Color));
}
}
if (ElementToDraw->Description.IsEmpty() == false)
{
Texts.Add(FDebugRenderSceneProxy::FText3d(ElementToDraw->Description, ElementToDraw->Points[0] + (ElementToDraw->Points[1] - ElementToDraw->Points[0]) / 2, Color));
}
}
break;
case EVisualLoggerShapeElement::Cone:
{
const float Thickness = float(ElementToDraw->Thicknes);
const bool bDrawLabel = ElementToDraw->Description.IsEmpty() == false;
for (int32 Index = 0; Index + 2 < ElementToDraw->Points.Num(); Index += 3)
{
const FVector Orgin = ElementToDraw->Points[Index];
const FVector Direction = ElementToDraw->Points[Index + 1].GetSafeNormal();
const FVector Angles = ElementToDraw->Points[Index + 2];
const float Length = Angles.X;
FVector YAxis, ZAxis;
Direction.FindBestAxisVectors(YAxis, ZAxis);
Cones.Add(FDebugRenderSceneProxy::FCone(FScaleMatrix(FVector(Length)) * FMatrix(Direction, YAxis, ZAxis, Orgin), Angles.Y, Angles.Z, Color));
if (bDrawLabel)
{
Texts.Add(FDebugRenderSceneProxy::FText3d(ElementToDraw->Description, Orgin, Color));
}
}
}
break;
case EVisualLoggerShapeElement::Cylinder:
{
const float Thickness = float(ElementToDraw->Thicknes);
const bool bDrawLabel = ElementToDraw->Description.IsEmpty() == false;
for (int32 Index = 0; Index + 2 < ElementToDraw->Points.Num(); Index += 3)
{
const FVector Start = ElementToDraw->Points[Index];
const FVector End = ElementToDraw->Points[Index + 1];
const FVector OtherData = ElementToDraw->Points[Index + 2];
Cylinders.Add(FDebugRenderSceneProxy::FWireCylinder(Start, OtherData.X, (End - Start).Size()*0.5, Color));
if (bDrawLabel)
{
Texts.Add(FDebugRenderSceneProxy::FText3d(ElementToDraw->Description, Start, Color));
}
}
}
break;
case EVisualLoggerShapeElement::Capsule:
{
const float Thickness = float(ElementToDraw->Thicknes);
const bool bDrawLabel = ElementToDraw->Description.IsEmpty() == false;
for (int32 Index = 0; Index + 2 < ElementToDraw->Points.Num(); Index += 3)
{
const FVector Center = ElementToDraw->Points[Index + 0];
const FVector FirstData = ElementToDraw->Points[Index + 1];
const FVector SecondData = ElementToDraw->Points[Index + 2];
const float HalfHeight = FirstData.X;
const float Radius = FirstData.Y;
const FQuat Rotation = FQuat(FirstData.Z, SecondData.X, SecondData.Y, SecondData.Z);
const FMatrix Axes = FQuatRotationTranslationMatrix(Rotation, FVector::ZeroVector);
const FVector XAxis = Axes.GetScaledAxis(EAxis::X);
const FVector YAxis = Axes.GetScaledAxis(EAxis::Y);
const FVector ZAxis = Axes.GetScaledAxis(EAxis::Z);
Capsles.Add(FDebugRenderSceneProxy::FCapsule(Center, Radius, XAxis, YAxis, ZAxis, HalfHeight, Color));
if (bDrawLabel)
{
Texts.Add(FDebugRenderSceneProxy::FText3d(ElementToDraw->Description, Center, Color));
}
}
}
break;
}
}
MarkComponentsRenderStateDirty();
}