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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b396cd372e5ccfa7dc2fbf686a772a550144b7ef
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/Private
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Dmitry Rekman d205d3e037 Fix usage of a deprecated ConstructObject().
[CL 2432060 by Dmitry Rekman in Main branch]
2015-02-04 13:52:02 -05:00
..
LinuxTargetDevice.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
LinuxTargetDevice.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
LinuxTargetPlatform.h
Quick workaround for B6H and BC7 on OpenGL. This looks at the project settings (.ini) and allows D3D11 texture formats if D3D11 SM5 is the only targeted shader format, otherwise it will fall back to DXT/etc. Note that it does not check for command-line overrides, like running with -opengl.
2015-02-03 18:35:25 -05:00
LinuxTargetPlatformClasses.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
LinuxTargetPlatformModule.cpp
Fix usage of a deprecated ConstructObject().
2015-02-04 13:52:02 -05:00
LinuxTargetPlatformPrivatePCH.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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