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b32ea052dff2bdda8ed4cc9a6f16d0d5b1ba47a8
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
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graham wihlidal 2f29df1243 Shader root constants support (initially) for DX12 - shader bundles now have a very fast path that pushes record index and 3 arbitrary pass data parms into root constants without the need for a global uniform buffer.
#rb luke.thatcher, yuriy.odonnell
[FYI] brian.karis, rune.stubbe, zach.bethel, mihnea.balta

[CL 27369189 by graham wihlidal in ue5-main branch]
2023-08-25 02:18:58 -04:00
..
Internal
Introduced Material Translation DDC caching.
2023-08-24 09:13:29 -04:00
Private
Shader root constants support (initially) for DX12 - shader bundles now have a very fast path that pushes record index and 3 arbitrary pass data parms into root constants without the need for a global uniform buffer.
2023-08-25 02:18:58 -04:00
Public
Shader root constants support (initially) for DX12 - shader bundles now have a very fast path that pushes record index and 3 arbitrary pass data parms into root constants without the need for a global uniform buffer.
2023-08-25 02:18:58 -04:00
RenderCore.Build.cs
Added shader.build.cs file.
2023-07-27 22:53:25 -04:00
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