This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
b32ea052dff2bdda8ed4cc9a6f16d0d5b1ba47a8
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
BuildGraph
History
zousar shaker
6e396f6b32
Fix malformed string format in ZenExportSnapshotTask.
...
#rb none [CL 27368312 by zousar shaker in ue5-main branch]
2023-08-25 01:16:16 -04:00
..
Properties
…
Scripts
Remove platform
2023-05-12 18:03:33 -04:00
Tasks
Fix malformed string format in ZenExportSnapshotTask.
2023-08-25 01:16:16 -04:00
BgCondition.cs
…
BgGraphBuilder.cs
Change to structured logging in other AutomationTool projects.
2023-03-08 12:43:35 -05:00
BgNodeExecutor.cs
BuildGraph: Ignore empty values for file arguments in BuildGraph tasks.
2023-04-11 16:22:19 -04:00
BgSchema.cs
BuildGraph: Allow specifying the character sequence used to join lines in a property element body.
2023-05-17 18:46:53 -04:00
BgScriptNode.cs
…
BgScriptReader.cs
Horde: Add a custom error code for BuildGraph script compilation errors.
2023-05-24 13:06:11 -04:00
BgScriptWriter.cs
…
BgTask.cs
…
BuildGraph.Automation.csproj
…
BuildGraph.cs
BuildGraph: Add an <OnExit> task which schedules a shell command to be executed once a step is finished. When run on Horde, the command is guaranteed to be executed even if UAT terminates.
2023-06-02 12:12:37 -04:00
JobContext.cs
…
Task.cs
BuildGraph: Allow scheduling tasks to run on lease cleanup, when executing on Horde.
2023-06-08 14:55:24 -04:00
TempStorage.cs
Allow Info.plist and CodeResource files inside .app bundles to be different during horde jobs
2023-07-24 07:54:43 -04:00