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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b32ea052dff2bdda8ed4cc9a6f16d0d5b1ba47a8
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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jeannoe morissette ec701f8ca4 VulkanRHI: VK RT WIP: Shader compiler changes for Vulkan RT. Add an option for extra blobs for AnyHit and Intersection shaders in HitGroup. Add option of bindless UBs for ray tracing shaders. Correctly set GRHISupportsRayTracingDispatchIndirect.
#rb Aleksander.Netzel
#jira UE-190075
#rnx

[CL 27231539 by jeannoe morissette in ue5-main branch]
2023-08-19 19:17:32 -04:00
..
GLSLOptimizer.tps
…
VulkanBackend.cpp
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VulkanBackend.h
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VulkanGlslangBridge.cpp
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VulkanShaderCompiler.cpp
VulkanRHI: VK RT WIP: Shader compiler changes for Vulkan RT. Add an option for extra blobs for AnyHit and Intersection shaders in HitGroup. Add option of bindless UBs for ray tracing shaders. Correctly set GRHISupportsRayTracingDispatchIndirect.
2023-08-19 19:17:32 -04:00
VulkanShaderFormat.cpp
[shaders] implement independent preprocessing API for vulkan shader format
2023-08-01 11:03:24 -04:00
VulkanShaderFormat.h
VulkanRHI: Start a clean up of the VulkanShaderCompiler, small steps at first (WIP). Reduce parameters in shader compilation functions by batching them together in a struct (more params coming with RT). Remove FCompilerInfo class. Replace repeated loops with lambdas.
2023-08-04 23:59:50 -04:00
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