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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b32ea052dff2bdda8ed4cc9a6f16d0d5b1ba47a8
UnrealEngineUWP/Engine/Source/Developer/IoStoreUtilities
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mark lintott f009b64063 Added Skeletal Mesh asset support to IO Store Telemetry
#rb pj.kack
[FYI] dan.thompson

[CL 27338727 by mark lintott in ue5-main branch]
2023-08-24 09:03:18 -04:00
..
Internal
ZenLoader: Include preload dependencies in package headers instead of relying on predetermined export bundle dependencies. This means that each package can be treated in isolation when staging. Also removes the need to keep track of export and bundle counts in the package store which saves some memory.
2023-04-06 10:50:30 -04:00
Private
Added Skeletal Mesh asset support to IO Store Telemetry
2023-08-24 09:03:18 -04:00
Public
Add a new cmdline option to UnrealPak allowing all IAS content to be primed on an endpoint, so that testers can have the same experience as an end users.
2023-08-11 09:49:46 -04:00
IoStoreUtilities.Build.cs
UnrealPak now uses the CookMetadata file to optionally write out size information for plugins. This information is written back to the cook metadata file, and is enable via a project packaging setting.
2023-06-22 17:32:20 -04:00
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