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b307ff867023041344dfd50663d236b2cf112a20
UnrealEngineUWP/Engine/Source/Developer/Windows
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Laura Hermanns 32c8d9eb49 Don't remove PDB from DXIL container if it wasn't generated in the first place to prevent hlsl::Exception to be thrown by DXC if PDB part is not present.
#rb Yuriy.ODonnell
#fyi Christopher.Waters
#jira UE-164622
#preflight 6334c8ea691c0168b71d7e0d
#rnx

[CL 22233889 by Laura Hermanns in ue5-main branch]
2022-09-28 18:43:53 -04:00
..
LiveCoding
Updated ../Engine/Source/Developer/... to inline gen.cpp files
2022-09-24 13:31:25 -04:00
LiveCodingServer
Fix crash issue when LiveCodingConsole is run independently.
2022-08-30 11:41:54 -04:00
ShaderFormatD3D
Don't remove PDB from DXIL container if it wasn't generated in the first place to prevent hlsl::Exception to be thrown by DXC if PDB part is not present.
2022-09-28 18:43:53 -04:00
WindowsPlatformEditor
…
WindowsTargetPlatform
Add CVar r.RayTracing.RequireSM6 (default=0) to explicitly control when ray tracing shaders/features should be available, instead of relying on project target platform shader model settings. This is required because target platform settings are not available when running a packaged game.
2022-09-12 16:27:08 -04:00
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