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b300814251aaabe845c0d39bbdfd76c8fea214bc
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavMesh
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Aris Theophanidis c4652e5977 [WP Navmesh] Get the required overlap (to build world partitioned navmesh) from the navigation system instead of using a constant.
#jira UE-150793
#rb Mieszko.Zielinski
#rb Mikko.Mononen
#preflight 63238e295a44869a7d0c7804

[CL 22038349 by Aris Theophanidis in ue5-main branch]
2022-09-15 17:03:58 -04:00
..
NavMeshBoundsVolume.h
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NavMeshPath.h
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NavMeshRenderingComponent.h
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NavTestRenderingComponent.h
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PImplRecastNavMesh.h
Added GetPolyTileRef method to retrieve a FNavTileRef from a NavNodeRef
2022-08-15 17:16:14 -04:00
RecastHelpers.h
Ran IWYU on Public headers under Engine/Source/Runtime/...
2022-07-20 11:31:36 -04:00
RecastInternalDebugData.cpp
Ran IWYU on Public headers under Engine/Source/Runtime/...
2022-07-20 11:31:36 -04:00
RecastInternalDebugData.h
Ran IWYU on Public headers under Engine/Source/Runtime/...
2022-07-20 11:31:36 -04:00
RecastNavMesh.h
[WP Navmesh] Get the required overlap (to build world partitioned navmesh) from the navigation system instead of using a constant.
2022-09-15 17:03:58 -04:00
RecastNavMeshDataChunk.h
…
RecastNavMeshGenerator.h
PR #8743: Prevent RecastNavMeshGenerator dirtying tiles if dirty areas merely touch them (Contributed by nicoell)
2022-08-26 09:30:11 -04:00
RecastQueryFilter.h
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RecastVersion.h
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