This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
b2dee2db5feac6590005527547effbf6fcfbbfc6
UnrealEngineUWP
/
Engine
/
Source
/
Developer
/
GeometryProcessingInterfaces
History
ryan schmidt
b2dee2db5f
GeometryProcessing: incremental improvements to CombineMeshInstances implementation. Now generates multiple LODs of approximated meshes, can fit swept-hull and convex-hull, choose between approximations based on a geometric-error-per-triangle cost factor, and optionally remove hidden triangles (expensive).
...
#preflight 63fd0d4fae54ee4ce93ab1d7 [CL 24436831 by ryan schmidt in ue5-main branch]
2023-02-27 20:57:27 -05:00
..
Private
Add initial version of new CombineMeshInstances geometry processing Modular Feature and initial implementation. This modular feature is used to construct a 'merged' mesh for a large number of input mesh instances, with the idea that simplifying or abstracting each instanced base mesh (ie unique "part") before appending will produce a better (ie more accurate + lower polycount) combined mesh than trying to combine first and then do standard simplification technqiues on the merged mesh. Currently only per-part simplification and fitting oriented boxes is supported. This is a functional checkpoint of work in progress.
2023-02-26 21:00:47 -05:00
Public
GeometryProcessing: incremental improvements to CombineMeshInstances implementation. Now generates multiple LODs of approximated meshes, can fit swept-hull and convex-hull, choose between approximations based on a geometric-error-per-triangle cost factor, and optionally remove hidden triangles (expensive).
2023-02-27 20:57:27 -05:00
GeometryProcessingInterfaces.Build.cs
Add initial version of new CombineMeshInstances geometry processing Modular Feature and initial implementation. This modular feature is used to construct a 'merged' mesh for a large number of input mesh instances, with the idea that simplifying or abstracting each instanced base mesh (ie unique "part") before appending will produce a better (ie more accurate + lower polycount) combined mesh than trying to combine first and then do standard simplification technqiues on the merged mesh. Currently only per-part simplification and fitting oriented boxes is supported. This is a functional checkpoint of work in progress.
2023-02-26 21:00:47 -05:00