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819 lines
21 KiB
C++
819 lines
21 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "OutputLogPrivatePCH.h"
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#include "SOutputLog.h"
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#include "SScrollBorder.h"
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#include "BaseTextLayoutMarshaller.h"
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/** Custom console editable text box whose only purpose is to prevent some keys from being typed */
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class SConsoleEditableTextBox : public SEditableTextBox
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{
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public:
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SLATE_BEGIN_ARGS( SConsoleEditableTextBox ) {}
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/** Hint text that appears when there is no text in the text box */
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SLATE_ATTRIBUTE(FText, HintText)
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/** Called whenever the text is changed interactively by the user */
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SLATE_EVENT(FOnTextChanged, OnTextChanged)
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/** Called whenever the text is committed. This happens when the user presses enter or the text box loses focus. */
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SLATE_EVENT(FOnTextCommitted, OnTextCommitted)
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SLATE_END_ARGS()
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void Construct( const FArguments& InArgs )
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{
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SetStyle(&FCoreStyle::Get().GetWidgetStyle< FEditableTextBoxStyle >("NormalEditableTextBox"));
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SBorder::Construct(SBorder::FArguments()
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.BorderImage(this, &SConsoleEditableTextBox::GetConsoleBorder)
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.BorderBackgroundColor(Style->BackgroundColor)
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.ForegroundColor(Style->ForegroundColor)
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.Padding(Style->Padding)
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[
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SAssignNew( EditableText, SConsoleEditableText )
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.HintText( InArgs._HintText )
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.OnTextChanged( InArgs._OnTextChanged )
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.OnTextCommitted( InArgs._OnTextCommitted )
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] );
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}
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private:
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class SConsoleEditableText : public SEditableText
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{
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public:
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SLATE_BEGIN_ARGS( SConsoleEditableText ) {}
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/** The text that appears when there is nothing typed into the search box */
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SLATE_ATTRIBUTE(FText, HintText)
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/** Called whenever the text is changed interactively by the user */
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SLATE_EVENT(FOnTextChanged, OnTextChanged)
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/** Called whenever the text is committed. This happens when the user presses enter or the text box loses focus. */
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SLATE_EVENT(FOnTextCommitted, OnTextCommitted)
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SLATE_END_ARGS()
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void Construct( const FArguments& InArgs )
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{
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SEditableText::Construct
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(
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SEditableText::FArguments()
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.HintText( InArgs._HintText )
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.OnTextChanged( InArgs._OnTextChanged )
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.OnTextCommitted( InArgs._OnTextCommitted )
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.ClearKeyboardFocusOnCommit( false )
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.IsCaretMovedWhenGainFocus( false )
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.MinDesiredWidth( 400.0f )
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);
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}
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virtual FReply OnKeyDown( const FGeometry& MyGeometry, const FKeyboardEvent& InKeyboardEvent )
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{
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// Special case handling. Intercept the tilde key. It is not suitable for typing in the console
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if( InKeyboardEvent.GetKey() == EKeys::Tilde )
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{
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return FReply::Unhandled();
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}
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else
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{
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return SEditableText::OnKeyDown( MyGeometry, InKeyboardEvent );
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}
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}
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virtual FReply OnKeyChar( const FGeometry& MyGeometry, const FCharacterEvent& InCharacterEvent )
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{
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// Special case handling. Intercept the tilde key. It is not suitable for typing in the console
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if( InCharacterEvent.GetCharacter() != 0x60 )
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{
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return SEditableText::OnKeyChar( MyGeometry, InCharacterEvent );
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}
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else
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{
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return FReply::Unhandled();
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}
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}
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};
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/** @return Border image for the text box based on the hovered and focused state */
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const FSlateBrush* GetConsoleBorder() const
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{
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if (EditableText->HasKeyboardFocus())
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{
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return &Style->BackgroundImageFocused;
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}
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else
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{
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if (EditableText->IsHovered())
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{
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return &Style->BackgroundImageHovered;
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}
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else
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{
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return &Style->BackgroundImageNormal;
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}
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}
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}
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};
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SConsoleInputBox::SConsoleInputBox()
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: SelectedSuggestion(-1)
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, bIgnoreUIUpdate(false)
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{
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}
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BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
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void SConsoleInputBox::Construct( const FArguments& InArgs )
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{
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OnConsoleCommandExecuted = InArgs._OnConsoleCommandExecuted;
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ChildSlot
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[
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SAssignNew( SuggestionBox, SMenuAnchor )
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.Placement( InArgs._SuggestionListPlacement )
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[
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SAssignNew(InputText, SConsoleEditableTextBox)
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.OnTextCommitted(this, &SConsoleInputBox::OnTextCommitted)
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.HintText( NSLOCTEXT( "ConsoleInputBox", "TypeInConsoleHint", "Enter console command" ) )
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.OnTextChanged(this, &SConsoleInputBox::OnTextChanged)
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]
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.MenuContent
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(
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SNew(SBorder)
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.BorderImage(FEditorStyle::GetBrush("Menu.Background"))
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.Padding( FMargin(2) )
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[
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SNew(SBox)
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.HeightOverride(250) // avoids flickering, ideally this would be adaptive to the content without flickering
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[
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SAssignNew(SuggestionListView, SListView< TSharedPtr<FString> >)
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.ListItemsSource(&Suggestions)
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.SelectionMode( ESelectionMode::Single ) // Ideally the mouse over would not highlight while keyboard controls the UI
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.OnGenerateRow(this, &SConsoleInputBox::MakeSuggestionListItemWidget)
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.OnSelectionChanged(this, &SConsoleInputBox::SuggestionSelectionChanged)
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.ItemHeight(18)
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]
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]
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)
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];
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}
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END_SLATE_FUNCTION_BUILD_OPTIMIZATION
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void SConsoleInputBox::Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
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{
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SCompoundWidget::Tick(AllottedGeometry, InCurrentTime, InDeltaTime);
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if (!GIntraFrameDebuggingGameThread && !IsEnabled())
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{
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SetEnabled(true);
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}
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else if (GIntraFrameDebuggingGameThread && IsEnabled())
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{
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SetEnabled(false);
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}
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}
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void SConsoleInputBox::SuggestionSelectionChanged(TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo)
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{
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if(bIgnoreUIUpdate)
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{
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return;
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}
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for(int32 i = 0; i < Suggestions.Num(); ++i)
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{
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if(NewValue == Suggestions[i])
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{
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SelectedSuggestion = i;
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MarkActiveSuggestion();
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// If the user selected this suggestion by clicking on it, then go ahead and close the suggestion
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// box as they've chosen the suggestion they're interested in.
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if( SelectInfo == ESelectInfo::OnMouseClick )
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{
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SuggestionBox->SetIsOpen( false );
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}
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// Ideally this would set the focus back to the edit control
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// FWidgetPath WidgetToFocusPath;
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// FSlateApplication::Get().GeneratePathToWidgetUnchecked( InputText.ToSharedRef(), WidgetToFocusPath );
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// FSlateApplication::Get().SetKeyboardFocus( WidgetToFocusPath, EKeyboardFocusCause::SetDirectly );
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break;
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}
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}
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}
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TSharedRef<ITableRow> SConsoleInputBox::MakeSuggestionListItemWidget(TSharedPtr<FString> Text, const TSharedRef<STableViewBase>& OwnerTable)
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{
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check(Text.IsValid());
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FString Left, Right, Combined;
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if(Text->Split(TEXT("\t"), &Left, &Right))
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{
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Combined = Left + Right;
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}
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else
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{
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Combined = *Text;
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}
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FText HighlightText = FText::FromString(Left);
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return
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SNew(STableRow< TSharedPtr<FString> >, OwnerTable)
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[
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SNew(SBox)
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.WidthOverride(300) // to enforce some minimum width, ideally we define the minimum, not a fixed width
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[
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SNew(STextBlock)
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.Text(Combined)
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.TextStyle( FEditorStyle::Get(), "Log.Normal")
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.HighlightText(HighlightText)
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]
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];
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}
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class FConsoleVariableAutoCompleteVisitor
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{
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public:
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// @param Name must not be 0
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// @param CVar must not be 0
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static void OnConsoleVariable(const TCHAR *Name, IConsoleObject* CVar,TArray<FString>& Sink)
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{
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#if (UE_BUILD_SHIPPING || UE_BUILD_TEST)
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if(CVar->TestFlags(ECVF_Cheat))
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{
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return;
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}
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#endif // (UE_BUILD_SHIPPING || UE_BUILD_TEST)
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if(CVar->TestFlags(ECVF_Unregistered))
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{
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return;
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}
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Sink.Add(Name);
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}
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};
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void SConsoleInputBox::OnTextChanged(const FText& InText)
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{
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if(bIgnoreUIUpdate)
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{
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return;
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}
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const FString& InputTextStr = InputText->GetText().ToString();
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if(!InputTextStr.IsEmpty())
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{
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TArray<FString> AutoCompleteList;
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// console variables
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{
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IConsoleManager::Get().ForEachConsoleObject(
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FConsoleObjectVisitor::CreateStatic< TArray<FString>& >(
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&FConsoleVariableAutoCompleteVisitor::OnConsoleVariable,
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AutoCompleteList ), *InputTextStr);
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}
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AutoCompleteList.Sort();
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for(uint32 i = 0; i < (uint32)AutoCompleteList.Num(); ++i)
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{
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FString &ref = AutoCompleteList[i];
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ref = ref.Left(InputTextStr.Len()) + TEXT("\t") + ref.RightChop(InputTextStr.Len());
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}
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SetSuggestions(AutoCompleteList, false);
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}
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else
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{
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ClearSuggestions();
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}
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}
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void SConsoleInputBox::OnTextCommitted( const FText& InText, ETextCommit::Type CommitInfo)
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{
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if (CommitInfo == ETextCommit::OnEnter)
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{
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if (!InText.IsEmpty())
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{
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IConsoleManager::Get().AddConsoleHistoryEntry( *InText.ToString() );
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// Copy the exec text string out so we can clear the widget's contents. If the exec command spawns
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// a new window it can cause the text box to lose focus, which will result in this function being
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// re-entered. We want to make sure the text string is empty on re-entry, so we'll clear it out
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const FString ExecString = InText.ToString();
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// Clear the console input area
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bIgnoreUIUpdate = true;
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InputText->SetText(FText::GetEmpty());
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bIgnoreUIUpdate = false;
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// Exec!
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{
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bool bWasHandled = false;
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UWorld* World = NULL;
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UWorld* OldWorld = NULL;
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// The play world needs to handle these commands if it exists
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if( GIsEditor && GEditor->PlayWorld && !GIsPlayInEditorWorld )
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{
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World = GEditor->PlayWorld;
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OldWorld = SetPlayInEditorWorld( GEditor->PlayWorld );
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}
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ULocalPlayer* Player = GEngine->GetDebugLocalPlayer();
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if( Player )
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{
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UWorld* PlayerWorld = Player->GetWorld();
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if( !World )
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{
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World = PlayerWorld;
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}
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bWasHandled = Player->Exec( PlayerWorld, *ExecString, *GLog );
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}
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if( !World )
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{
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World = GEditor->GetEditorWorldContext().World();
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}
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if( World )
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{
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if( !bWasHandled )
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{
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AGameMode* const GameMode = World->GetAuthGameMode();
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if( GameMode && GameMode->ProcessConsoleExec( *ExecString, *GLog, NULL ) )
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{
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bWasHandled = true;
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}
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else if (World->GameState && World->GameState->ProcessConsoleExec(*ExecString, *GLog, NULL))
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{
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bWasHandled = true;
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}
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}
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if( !bWasHandled && !Player)
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{
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if( GIsEditor )
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{
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bWasHandled = GEditor->Exec( World, *ExecString, *GLog );
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}
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else
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{
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bWasHandled = GEngine->Exec( World, *ExecString, *GLog );
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}
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}
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}
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// Restore the old world of there was one
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if( OldWorld )
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{
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RestoreEditorWorld( OldWorld );
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}
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}
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}
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ClearSuggestions();
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OnConsoleCommandExecuted.ExecuteIfBound();
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}
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}
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FReply SConsoleInputBox::OnKeyDown( const FGeometry& MyGeometry, const FKeyboardEvent& KeyboardEvent )
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{
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if(SuggestionBox->IsOpen())
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{
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if(KeyboardEvent.GetKey() == EKeys::Up || KeyboardEvent.GetKey() == EKeys::Down)
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{
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if(KeyboardEvent.GetKey() == EKeys::Up)
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{
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if(SelectedSuggestion < 0)
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{
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// from edit control to end of list
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SelectedSuggestion = Suggestions.Num() - 1;
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}
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else
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{
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// got one up, possibly back to edit control
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--SelectedSuggestion;
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}
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}
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if(KeyboardEvent.GetKey() == EKeys::Down)
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{
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if(SelectedSuggestion < Suggestions.Num() - 1)
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{
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// go one down, possibly from edit control to top
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++SelectedSuggestion;
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}
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else
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{
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// back to edit control
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SelectedSuggestion = -1;
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}
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}
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MarkActiveSuggestion();
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return FReply::Handled();
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}
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else if (KeyboardEvent.GetKey() == EKeys::Tab)
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{
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if (Suggestions.Num())
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{
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if (SelectedSuggestion >= 0 && SelectedSuggestion < Suggestions.Num())
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{
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MarkActiveSuggestion();
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OnTextCommitted(InputText->GetText(), ETextCommit::OnEnter);
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}
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else
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{
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SelectedSuggestion = 0;
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MarkActiveSuggestion();
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}
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}
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return FReply::Handled();
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}
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}
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else
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{
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if(KeyboardEvent.GetKey() == EKeys::Up)
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{
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TArray<FString> History;
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IConsoleManager::Get().GetConsoleHistory(History);
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SetSuggestions(History, true);
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if(Suggestions.Num())
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{
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SelectedSuggestion = Suggestions.Num() - 1;
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MarkActiveSuggestion();
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}
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return FReply::Handled();
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}
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}
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return FReply::Unhandled();
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}
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void SConsoleInputBox::SetSuggestions(TArray<FString>& Elements, bool bInHistoryMode)
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{
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FString SelectionText;
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if (SelectedSuggestion >= 0 && SelectedSuggestion < Suggestions.Num())
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{
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SelectionText = *Suggestions[SelectedSuggestion];
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}
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SelectedSuggestion = -1;
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Suggestions.Empty();
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SelectedSuggestion = -1;
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for(uint32 i = 0; i < (uint32)Elements.Num(); ++i)
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{
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Suggestions.Add(MakeShareable(new FString(Elements[i])));
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if (Elements[i] == SelectionText)
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{
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SelectedSuggestion = i;
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}
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}
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if(Suggestions.Num())
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{
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// Ideally if the selection box is open the output window is not changing it's window title (flickers)
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SuggestionBox->SetIsOpen(true, false);
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SuggestionListView->RequestScrollIntoView(Suggestions.Last());
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// Force the textbox back into focus.
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FWidgetPath WidgetToFocusPath;
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FSlateApplication::Get().GeneratePathToWidgetUnchecked( InputText.ToSharedRef(), WidgetToFocusPath );
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FSlateApplication::Get().SetKeyboardFocus( WidgetToFocusPath, EKeyboardFocusCause::SetDirectly );
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}
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else
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{
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SuggestionBox->SetIsOpen(false);
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}
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}
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void SConsoleInputBox::OnKeyboardFocusLost( const FKeyboardFocusEvent& InKeyboardFocusEvent )
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{
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// SuggestionBox->SetIsOpen(false);
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}
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void SConsoleInputBox::MarkActiveSuggestion()
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{
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bIgnoreUIUpdate = true;
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if(SelectedSuggestion >= 0)
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{
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SuggestionListView->SetSelection(Suggestions[SelectedSuggestion]);
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SuggestionListView->RequestScrollIntoView(Suggestions[SelectedSuggestion]); // Ideally this would only scroll if outside of the view
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InputText->SetText(FText::FromString(GetSelectionText()));
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}
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else
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{
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SuggestionListView->ClearSelection();
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}
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bIgnoreUIUpdate = false;
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}
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void SConsoleInputBox::ClearSuggestions()
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{
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SelectedSuggestion = -1;
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SuggestionBox->SetIsOpen(false);
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Suggestions.Empty();
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}
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FString SConsoleInputBox::GetSelectionText() const
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{
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FString ret = *Suggestions[SelectedSuggestion];
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ret = ret.Replace(TEXT("\t"), TEXT(""));
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return ret;
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}
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/** Output log text marshaller to convert an array of FLogMessages into styled lines to be consumed by an FTextLayout */
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|
class FOutputLogTextLayoutMarshaller : public FBaseTextLayoutMarshaller
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|
{
|
|
public:
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|
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static TSharedRef< FOutputLogTextLayoutMarshaller > Create(TArray< TSharedPtr<FLogMessage> > InMessages);
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virtual ~FOutputLogTextLayoutMarshaller();
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// ITextLayoutMarshaller
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virtual void SetText(const FString& SourceString, FTextLayout& TargetTextLayout) override;
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virtual void GetText(FString& TargetString, const FTextLayout& SourceTextLayout) override;
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bool AppendMessage(const TCHAR* InText, const ELogVerbosity::Type InVerbosity, const FName& InCategory);
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void ClearMessages();
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int32 GetNumMessages() const;
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protected:
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|
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FOutputLogTextLayoutMarshaller(TArray< TSharedPtr<FLogMessage> > InMessages);
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|
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void AppendMessageToTextLayout(const TSharedPtr<FLogMessage>& Message);
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/** All log messages to show in the text box */
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TArray< TSharedPtr<FLogMessage> > Messages;
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FTextLayout* TextLayout;
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};
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TSharedRef< FOutputLogTextLayoutMarshaller > FOutputLogTextLayoutMarshaller::Create(TArray< TSharedPtr<FLogMessage> > InMessages)
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{
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return MakeShareable(new FOutputLogTextLayoutMarshaller(MoveTemp(InMessages)));
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}
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FOutputLogTextLayoutMarshaller::~FOutputLogTextLayoutMarshaller()
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{
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}
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void FOutputLogTextLayoutMarshaller::SetText(const FString& SourceString, FTextLayout& TargetTextLayout)
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{
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TextLayout = &TargetTextLayout;
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for(const auto& Message : Messages)
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{
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AppendMessageToTextLayout(Message);
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}
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}
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void FOutputLogTextLayoutMarshaller::GetText(FString& TargetString, const FTextLayout& SourceTextLayout)
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{
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SourceTextLayout.GetAsText(TargetString);
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}
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bool FOutputLogTextLayoutMarshaller::AppendMessage(const TCHAR* InText, const ELogVerbosity::Type InVerbosity, const FName& InCategory)
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{
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TArray< TSharedPtr<FLogMessage> > NewMessages;
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if(SOutputLog::CreateLogMessages(InText, InVerbosity, InCategory, NewMessages))
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{
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const bool bWasEmpty = Messages.Num() == 0;
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Messages.Append(NewMessages);
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if(TextLayout)
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{
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// If we were previously empty, then we'd have inserted a dummy empty line into the document
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// We need to remove this line now as it would cause the message indices to get out-of-sync with the line numbers, which would break auto-scrolling
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if(bWasEmpty)
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{
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TextLayout->ClearLines();
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}
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// If we've already been given a text layout, then append these new messages rather than force a refresh of the entire document
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for(const auto& Message : NewMessages)
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{
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AppendMessageToTextLayout(Message);
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}
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}
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else
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{
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MakeDirty();
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}
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return true;
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}
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return false;
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}
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void FOutputLogTextLayoutMarshaller::AppendMessageToTextLayout(const TSharedPtr<FLogMessage>& Message)
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{
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const FTextBlockStyle& MessageTextStyle = FEditorStyle::Get().GetWidgetStyle<FTextBlockStyle>(Message->Style);
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TSharedRef<FString> LineText = Message->Message;
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TArray<TSharedRef<IRun>> Runs;
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Runs.Add(FSlateTextRun::Create(FRunInfo(), LineText, MessageTextStyle));
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TextLayout->AddLine(LineText, Runs);
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}
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void FOutputLogTextLayoutMarshaller::ClearMessages()
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{
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Messages.Empty();
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MakeDirty();
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}
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int32 FOutputLogTextLayoutMarshaller::GetNumMessages() const
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{
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return Messages.Num();
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}
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FOutputLogTextLayoutMarshaller::FOutputLogTextLayoutMarshaller(TArray< TSharedPtr<FLogMessage> > InMessages)
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: Messages(MoveTemp(InMessages))
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, TextLayout(nullptr)
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{
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}
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BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
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void SOutputLog::Construct( const FArguments& InArgs )
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{
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MessagesTextMarshaller = FOutputLogTextLayoutMarshaller::Create(MoveTemp(InArgs._Messages));
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MessagesTextBox = SNew(SMultiLineEditableTextBox)
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.Style(FEditorStyle::Get(), "Log.TextBox")
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.TextStyle(FEditorStyle::Get(), "Log.Normal")
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.Marshaller(MessagesTextMarshaller)
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.IsReadOnly(true)
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.AlwaysShowScrollbars(true)
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.ContextMenuExtender(this, &SOutputLog::ExtendTextBoxMenu);
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ChildSlot
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[
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SNew(SVerticalBox)
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// Output log area
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+SVerticalBox::Slot()
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.FillHeight(1)
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[
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MessagesTextBox.ToSharedRef()
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]
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// The console input box
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+SVerticalBox::Slot()
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.AutoHeight()
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.Padding(FMargin(0.0f, 4.0f, 0.0f, 0.0f))
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[
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SNew( SConsoleInputBox )
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.OnConsoleCommandExecuted(this, &SOutputLog::OnConsoleCommandExecuted)
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// Always place suggestions above the input line for the output log widget
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.SuggestionListPlacement( MenuPlacement_AboveAnchor )
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]
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];
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GLog->AddOutputDevice(this);
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RequestForceScroll();
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}
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END_SLATE_FUNCTION_BUILD_OPTIMIZATION
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SOutputLog::~SOutputLog()
|
|
{
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if (GLog != NULL)
|
|
{
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GLog->RemoveOutputDevice(this);
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}
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}
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bool SOutputLog::CreateLogMessages( const TCHAR* V, ELogVerbosity::Type Verbosity, const class FName& Category, TArray< TSharedPtr<FLogMessage> >& OutMessages )
|
|
{
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|
if (Verbosity == ELogVerbosity::SetColor)
|
|
{
|
|
// Skip Color Events
|
|
return false;
|
|
}
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else
|
|
{
|
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FName Style;
|
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if (Category == NAME_Cmd)
|
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{
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Style = FName(TEXT("Log.Command"));
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}
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else if (Verbosity == ELogVerbosity::Error)
|
|
{
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Style = FName(TEXT("Log.Error"));
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|
}
|
|
else if (Verbosity == ELogVerbosity::Warning)
|
|
{
|
|
Style = FName(TEXT("Log.Warning"));
|
|
}
|
|
else
|
|
{
|
|
Style = FName(TEXT("Log.Normal"));
|
|
}
|
|
|
|
const int32 OldNumMessages = OutMessages.Num();
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|
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// handle multiline strings by breaking them apart by line
|
|
TArray<FTextRange> LineRanges;
|
|
FString CurrentLogDump = V;
|
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FTextRange::CalculateLineRangesFromString(CurrentLogDump, LineRanges);
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|
|
bool bIsFirstLineInMessage = true;
|
|
for (const FTextRange& LineRange : LineRanges)
|
|
{
|
|
if (LineRange.IsEmpty())
|
|
continue;
|
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|
|
FString Line = CurrentLogDump.Mid(LineRange.BeginIndex, LineRange.Len());
|
|
Line = Line.ConvertTabsToSpaces(4);
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|
|
OutMessages.Add(MakeShareable(new FLogMessage(MakeShareable(new FString((bIsFirstLineInMessage) ? FOutputDevice::FormatLogLine(Verbosity, Category, *Line) : Line)), Style)));
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|
|
bIsFirstLineInMessage = false;
|
|
}
|
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|
|
return OldNumMessages != OutMessages.Num();
|
|
}
|
|
}
|
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|
|
void SOutputLog::Serialize( const TCHAR* V, ELogVerbosity::Type Verbosity, const class FName& Category )
|
|
{
|
|
if ( MessagesTextMarshaller->AppendMessage(V, Verbosity, Category) )
|
|
{
|
|
// Don't scroll to the bottom automatically when the user is scrolling the view or has scrolled it away from the bottom.
|
|
const float DistanceFromBottom = MessagesTextBox->GetVScrollBar()->DistanceFromBottom();
|
|
if( DistanceFromBottom <= KINDA_SMALL_NUMBER )
|
|
{
|
|
// Force a refresh so that the message has been added before we try and jump to it
|
|
//MessagesTextBox->Refresh();
|
|
|
|
MessagesTextBox->ScrollTo(FTextLocation(MessagesTextMarshaller->GetNumMessages() - 1));
|
|
}
|
|
}
|
|
}
|
|
|
|
void SOutputLog::ExtendTextBoxMenu(FMenuBuilder& Builder)
|
|
{
|
|
FUIAction ClearOutputLogAction(
|
|
FExecuteAction::CreateRaw( this, &SOutputLog::OnClearLog ),
|
|
FCanExecuteAction::CreateSP( this, &SOutputLog::CanClearLog )
|
|
);
|
|
|
|
Builder.AddMenuEntry(
|
|
NSLOCTEXT("OutputLog", "ClearLogLabel", "Clear Log"),
|
|
NSLOCTEXT("OutputLog", "ClearLogTooltip", "Clears all log messages"),
|
|
FSlateIcon(),
|
|
ClearOutputLogAction
|
|
);
|
|
}
|
|
|
|
void SOutputLog::OnClearLog()
|
|
{
|
|
// Make sure the cursor is back at the start of the log before we clear it
|
|
MessagesTextBox->GoTo(FTextLocation(0));
|
|
|
|
MessagesTextMarshaller->ClearMessages();
|
|
MessagesTextBox->Refresh();
|
|
}
|
|
|
|
bool SOutputLog::CanClearLog() const
|
|
{
|
|
return MessagesTextMarshaller->GetNumMessages() > 0;
|
|
}
|
|
|
|
void SOutputLog::OnConsoleCommandExecuted()
|
|
{
|
|
RequestForceScroll();
|
|
}
|
|
|
|
void SOutputLog::RequestForceScroll()
|
|
{
|
|
if(MessagesTextMarshaller->GetNumMessages() > 0)
|
|
{
|
|
MessagesTextBox->ScrollTo(FTextLocation(MessagesTextMarshaller->GetNumMessages() - 1));
|
|
}
|
|
}
|