Files
UnrealEngineUWP/Engine/Source/ThirdParty/OpenSubdiv/OpenSubdiv.Build.cs
Martin Mittring 86c4856b53 added OpenSubDiv debug libs (not used yet)
[CL 2649940 by Martin Mittring in Main branch]
2015-08-10 15:56:41 -04:00

40 lines
1.2 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class OpenSubdiv : ModuleRules
{
public OpenSubdiv(TargetInfo Target)
{
Type = ModuleType.External;
// Compile and link with kissFFT
string OpenSubdivPath = UEBuildConfiguration.UEThirdPartySourceDirectory + "OpenSubdiv/3.0.0";
PublicIncludePaths.Add( OpenSubdivPath + "/opensubdiv" );
// @todo subdiv: Add other platforms and debug builds
if (Target.Platform == UnrealTargetPlatform.Win64)
{
bool bDebug = (Target.Configuration == UnrealTargetConfiguration.Debug && BuildConfiguration.bDebugBuildsActuallyUseDebugCRT);
if (bDebug)
{
PublicLibraryPaths.Add(OpenSubdivPath + "/lib/Debug");
}
else
{
PublicLibraryPaths.Add(OpenSubdivPath + "/lib/RelWithDebInfo");
}
PublicAdditionalLibraries.Add("osd_cpu_obj.lib");
PublicAdditionalLibraries.Add("sdc_obj.lib");
PublicAdditionalLibraries.Add("vtr_obj.lib");
PublicAdditionalLibraries.Add("far_obj.lib");
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
}
}
}