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UnrealEngineUWP
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b2acdadf67c052d41c8b899b535520faca6e8ad1
UnrealEngineUWP
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Engine
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Source
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Runtime
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OpenGLDrv
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Mark Satterthwaite
ab7bd03921
Always define RESTRICT_SUBDATA_SIZE in OpenGLResources.h to correctly discard depending on which path we have to take.
...
[CL 2706314 by Mark Satterthwaite in Main branch]
2015-09-25 12:30:59 -04:00
..
OpenGL3.h
…
OpenGL4.h
…
OpenGL.h
Decals and modulated shadows cause rendering artifacts on iPhone 4 UE-18913
2015-07-28 01:50:06 -04:00
OpenGLDrv.h
#gearvr Updating to 0.6.0 mobile sdk. Code review for Chris to verify deployment code and plugin packaging in UEDeployAndroid.cs
2015-07-14 13:03:11 -04:00
OpenGLES2.h
Rename shader platform SP_OPENGL_ES2 to SP_OPENGL_ES2_ANDROID
2015-09-24 23:37:30 -04:00
OpenGLES31.h
Rename shader platform SP_OPENGL_ES2 to SP_OPENGL_ES2_ANDROID
2015-09-24 23:37:30 -04:00
OpenGLResources.h
Always define RESTRICT_SUBDATA_SIZE in OpenGLResources.h to correctly discard depending on which path we have to take.
2015-09-25 12:30:59 -04:00
OpenGLShaderResources.h
Fix FOpenGLCodeHeader serialisation for android. (where TCHAR == 4 bytes)
2015-08-26 06:02:24 -04:00
OpenGLState.h
Fix narrowing conversion for 32b constants. (VS2015)
2015-07-15 16:06:42 -04:00
OpenGLUtil.h
…