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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b2acdadf67c052d41c8b899b535520faca6e8ad1
UnrealEngineUWP/Engine/Source/Runtime/OpenGLDrv/Public
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Mark Satterthwaite ab7bd03921 Always define RESTRICT_SUBDATA_SIZE in OpenGLResources.h to correctly discard depending on which path we have to take.
[CL 2706314 by Mark Satterthwaite in Main branch]
2015-09-25 12:30:59 -04:00
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OpenGL3.h
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OpenGL4.h
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OpenGL.h
Decals and modulated shadows cause rendering artifacts on iPhone 4 UE-18913
2015-07-28 01:50:06 -04:00
OpenGLDrv.h
#gearvr Updating to 0.6.0 mobile sdk. Code review for Chris to verify deployment code and plugin packaging in UEDeployAndroid.cs
2015-07-14 13:03:11 -04:00
OpenGLES2.h
Rename shader platform SP_OPENGL_ES2 to SP_OPENGL_ES2_ANDROID
2015-09-24 23:37:30 -04:00
OpenGLES31.h
Rename shader platform SP_OPENGL_ES2 to SP_OPENGL_ES2_ANDROID
2015-09-24 23:37:30 -04:00
OpenGLResources.h
Always define RESTRICT_SUBDATA_SIZE in OpenGLResources.h to correctly discard depending on which path we have to take.
2015-09-25 12:30:59 -04:00
OpenGLShaderResources.h
Fix FOpenGLCodeHeader serialisation for android. (where TCHAR == 4 bytes)
2015-08-26 06:02:24 -04:00
OpenGLState.h
Fix narrowing conversion for 32b constants. (VS2015)
2015-07-15 16:06:42 -04:00
OpenGLUtil.h
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