Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkReplayStreaming
Ryan Gerleve 5359937240 [AUTOMERGE]
In-memory network replay streamer implementation - useful for storing local, transient replays without hitting the disk or network.

--------
Integrated using branch UE4-Orion-To-UE4 of change#2704828 by Ryan.Gerleve on 2015/09/24 14:19:13.

[CL 2704881 by Ryan Gerleve in Main branch]
2015-09-24 14:43:51 -04:00
..
2015-09-24 14:43:51 -04:00