Files
UnrealEngineUWP/Engine/Source/Runtime/Media
Max Preussner 19d2aaa9ec Media: Added placeholders for fast-path texture binding
This is a new API that allows for bypassing the slow CPU-copied deferred updates of media textures by writing directly into RHI texture resources. MarcusW already implemented it for PS4; we should implement it for the remaining player plug-ins as well. I added placeholders that you can fill in as needed. When all plug-ins are updated, I will switch UMediaTexture to always use the fast path.

#CodeReview: chris.babcock, michael.trepka

[CL 2624561 by Max Preussner in Main branch]
2015-07-17 13:49:42 -04:00
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