Files
UnrealEngineUWP/Engine/Source/Runtime/IOS/IOSRuntimeSettings/IOSRuntimeSettings.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

20 lines
320 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class IOSRuntimeSettings : ModuleRules
{
public IOSRuntimeSettings(TargetInfo Target)
{
BinariesSubFolder = "IOS";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject"
}
);
}
}