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UnrealEngineUWP/Engine/Source/Runtime/GameplayAbilities
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Fred Kimberley 5c8c36cf25 Merging ability system changes from the Fortnite branch. Gameplay effects can now be applied to ability system components even if they modify some attributes that are not on the ability system component. Attributes that the ability system component does not have will be skipped and other attributes, tags, etc will be applied.
[CL 2705598 by Fred Kimberley in Main branch]
2015-09-24 21:07:02 -04:00
..
Classes
Back out changelist 2481333
2015-03-17 05:38:32 -04:00
Private
Merging ability system changes from the Fortnite branch. Gameplay effects can now be applied to ability system components even if they modify some attributes that are not on the ability system component. Attributes that the ability system component does not have will be skipped and other attributes, tags, etc will be applied.
2015-09-24 21:07:02 -04:00
Public
Expanded FActiveGameplayEffectsContainer::OnActiveGameplayEffectRemovedDelegate with a const FActiveGameplayEffect& parameter indicating removed effect #UE4
2015-09-15 14:27:37 -04:00
GameplayAbilities.Build.cs
Integration from development branch:
2015-08-11 17:01:31 -04:00
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