Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
Ryan Gerleve 519be4bfa0 [AUTOMERGE]
Attempt to spawn a PlayerState for the replay spectator controller during client replay recording, by falling back to the default game mode object if the authority game mode can't be found (only if GetNetMode() != NM_Client).
Expose the ability to get an actor's FNetworkGUID, and the actor that corresponds to an FNetworkGUID, if available. Allows games to correlate actors across multiple local worlds if there is a client-server relationship between them.

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Integrated using branch UE4-Orion-To-UE4 of change#2705235 by Ryan.Gerleve on 2015/09/24 17:12:18.

[CL 2705290 by Ryan Gerleve in Main branch]
2015-09-24 17:32:17 -04:00
..
2015-09-15 05:11:42 -04:00
2015-04-22 17:04:40 -04:00
2015-09-24 17:32:17 -04:00