Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
b2acdadf67c052d41c8b899b535520faca6e8ad1
UnrealEngineUWP/Engine/Source/Runtime/Core/Public/Modules
History
Ben Marsh 3733f73569 When compiling a modular target, write out a manifest of build products to each output directory listing the valid modules in that directory and their version. Allows faster switching of changelists when using UGS (because it's no longer necessary to re-link all modules), and safeguards against stale DLLs from a different target causing loader errors. Uses compiled-in API version if BUILT_FROM_CHANGELIST is non-zero.
[CL 2641800 by Ben Marsh in Main branch]
2015-08-03 08:47:15 -04:00
..
Boilerplate
…
ModuleInterface.h
Undeprecated some module manager functions until we design a proper alternative
2015-06-10 10:19:18 -04:00
ModuleManager.h
When compiling a modular target, write out a manifest of build products to each output directory listing the valid modules in that directory and their version. Allows faster switching of changelists when using UGS (because it's no longer necessary to re-link all modules), and safeguards against stale DLLs from a different target causing loader errors. Uses compiled-in API version if BUILT_FROM_CHANGELIST is non-zero.
2015-08-03 08:47:15 -04:00
ModuleVersion.h
Add a separate place to update the changelist when using a custom licensee version number.
2015-06-26 15:38:45 -04:00
Powered by Gitea Page: 1058ms Template: 15ms
English
English
Licenses API