Files
UnrealEngineUWP/Engine/Source/Runtime/ALAudio/ALAudio.Build.cs
Ankit Khare a509e8ff63 move OpenAL Module from platform specific folder to main tree, now that its used by multiple platforms.
#codereview Dmitry.Rekman , Aaron.McLeran

[CL 2612400 by Ankit Khare in Main branch]
2015-07-07 11:26:03 -04:00

27 lines
577 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ALAudio : ModuleRules
{
public ALAudio(TargetInfo Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
});
AddThirdPartyPrivateStaticDependencies(Target, "OpenAL");
AddThirdPartyPrivateStaticDependencies(Target,
"OpenAL",
"UEOgg",
"Vorbis",
"VorbisFile"
);
}
}