Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Mac/MacProjectGenerator.cs

42 lines
1.3 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
namespace UnrealBuildTool
{
/// <summary>
/// Base class for platform-specific project generators
/// </summary>
class MacProjectGenerator : UEPlatformProjectGenerator
{
/// <summary>
/// Register the platform with the UEPlatformProjectGenerator class
/// </summary>
public override void RegisterPlatformProjectGenerator()
{
// Register this project generator for Mac
Log.TraceVerbose(" Registering for {0}", UnrealTargetPlatform.Mac.ToString());
UEPlatformProjectGenerator.RegisterPlatformProjectGenerator(UnrealTargetPlatform.Mac, this);
}
///
/// VisualStudio project generation functions
///
/// <summary>
/// Whether this build platform has native support for VisualStudio
/// </summary>
/// <param name="InPlatform"> The UnrealTargetPlatform being built</param>
/// <param name="InConfiguration"> The UnrealTargetConfiguration being built</param>
/// <returns>bool true if native VisualStudio support (or custom VSI) is available</returns>
public override bool HasVisualStudioSupport(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
{
// Mac is not supported in VisualStudio
return false;
}
}
}