Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/IOS/UEDeployIOS.cs

785 lines
33 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using System.IO;
using System.Diagnostics;
namespace UnrealBuildTool
{
public class UEDeployIOS : UEBuildDeploy
{
class VersionUtilities
{
public static string BuildDirectory
{
get;
set;
}
public static string GameName
{
get;
set;
}
static string RunningVersionFilename
{
get { return Path.Combine(BuildDirectory, GameName + ".PackageVersionCounter"); }
}
/// <summary>
/// Reads the GameName.PackageVersionCounter from disk and bumps the minor version number in it
/// </summary>
/// <returns></returns>
public static string ReadRunningVersion()
{
string CurrentVersion = "0.0";
if (File.Exists(RunningVersionFilename))
{
CurrentVersion = File.ReadAllText(RunningVersionFilename);
}
return CurrentVersion;
}
/// <summary>
/// Pulls apart a version string of one of the two following formats:
/// "7301.15 11-01 10:28" (Major.Minor Date Time)
/// "7486.0" (Major.Minor)
/// </summary>
/// <param name="CFBundleVersion"></param>
/// <param name="VersionMajor"></param>
/// <param name="VersionMinor"></param>
/// <param name="TimeStamp"></param>
public static void PullApartVersion(string CFBundleVersion, out int VersionMajor, out int VersionMinor, out string TimeStamp)
{
// Expecting source to be like "7301.15 11-01 10:28" or "7486.0"
string[] Parts = CFBundleVersion.Split(new char[] { ' ' });
// Parse the version string
string[] VersionParts = Parts[0].Split(new char[] { '.' });
if (!int.TryParse(VersionParts[0], out VersionMajor))
{
VersionMajor = 0;
}
if ((VersionParts.Length < 2) || (!int.TryParse(VersionParts[1], out VersionMinor)))
{
VersionMinor = 0;
}
TimeStamp = "";
if (Parts.Length > 1)
{
TimeStamp = String.Join(" ", Parts, 1, Parts.Length - 1);
}
}
public static string ConstructVersion(int MajorVersion, int MinorVersion)
{
return String.Format("{0}.{1}", MajorVersion, MinorVersion);
}
/// <summary>
/// Parses the version string (expected to be of the form major.minor or major)
/// Also parses the major.minor from the running version file and increments it's minor by 1.
///
/// If the running version major matches and the running version minor is newer, then the bundle version is updated.
///
/// In either case, the running version is set to the current bundle version number and written back out.
/// </summary>
/// <returns>The (possibly updated) bundle version</returns>
public static string CalculateUpdatedMinorVersionString(string CFBundleVersion)
{
// Read the running version and bump it
int RunningMajorVersion;
int RunningMinorVersion;
string DummyDate;
string RunningVersion = ReadRunningVersion();
PullApartVersion(RunningVersion, out RunningMajorVersion, out RunningMinorVersion, out DummyDate);
RunningMinorVersion++;
// Read the passed in version and bump it
int MajorVersion;
int MinorVersion;
PullApartVersion(CFBundleVersion, out MajorVersion, out MinorVersion, out DummyDate);
MinorVersion++;
// Combine them if the stub time is older
if ((RunningMajorVersion == MajorVersion) && (RunningMinorVersion > MinorVersion))
{
// A subsequent cook on the same sync, the only time that we stomp on the stub version
MinorVersion = RunningMinorVersion;
}
// Combine them together
string ResultVersionString = ConstructVersion(MajorVersion, MinorVersion);
// Update the running version file
Directory.CreateDirectory(Path.GetDirectoryName(RunningVersionFilename));
File.WriteAllText(RunningVersionFilename, ResultVersionString);
return ResultVersionString;
}
/// <summary>
/// Updates the minor version in the CFBundleVersion key of the specified PList if this is a new package.
/// Also updates the key EpicAppVersion with the bundle version and the current date/time (no year)
/// </summary>
public static string UpdateBundleVersion(string OldPList)
{
string CFBundleVersion;
int Index = OldPList.IndexOf("CFBundleVersion");
if (Index != -1)
{
int Start = OldPList.IndexOf("<string>", Index) + ("<string>").Length;
CFBundleVersion = OldPList.Substring(Start, OldPList.IndexOf("</string>", Index) - Start);
CFBundleVersion = CalculateUpdatedMinorVersionString(CFBundleVersion);
}
else
{
CFBundleVersion = "0.0";
}
return CFBundleVersion;
}
}
public static bool GeneratePList(string ProjectDirectory, bool bIsUE4Game, string GameName, string ProjectName, string InEngineDir, string AppDirectory)
{
// generate the Info.plist for future use
string BuildDirectory = ProjectDirectory + "/Build/IOS";
bool bSkipDefaultPNGs = false;
string IntermediateDirectory = (bIsUE4Game ? InEngineDir : ProjectDirectory) + "/Intermediate/IOS";
string PListFile = IntermediateDirectory + "/" + GameName + "-Info.plist";
VersionUtilities.BuildDirectory = BuildDirectory;
VersionUtilities.GameName = GameName;
// read the old file
string OldPListData = File.Exists(PListFile) ? File.ReadAllText(PListFile) : "";
// determine if there is a launch.xib
string LaunchXib = InEngineDir + "/Build/IOS/Resources/Interface/LaunchScreen.xib";
if (File.Exists(BuildDirectory + "/Resources/Interface/LaunchScreen.xib"))
{
LaunchXib = BuildDirectory + "/Resources/Interface/LaunchScreen.xib";
}
// get the settings from the ini file
// plist replacements
ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.IOS, "Engine", bIsUE4Game? null : new DirectoryReference(ProjectDirectory));
// orientations
string SupportedOrientations = "";
bool bSupported = true;
Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsPortraitOrientation", out bSupported);
SupportedOrientations += bSupported ? "\t\t<string>UIInterfaceOrientationPortrait</string>\n" : "";
Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsUpsideDownOrientation", out bSupported);
SupportedOrientations += bSupported ? "\t\t<string>UIInterfaceOrientationPortraitUpsideDown</string>\n" : "";
Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsLandscapeLeftOrientation", out bSupported);
SupportedOrientations += bSupported ? "\t\t<string>UIInterfaceOrientationLandscapeLeft</string>\n" : "";
Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsLandscapeRightOrientation", out bSupported);
SupportedOrientations += bSupported ? "\t\t<string>UIInterfaceOrientationLandscapeRight</string>\n" : "";
// bundle display name
string BundleDisplayName;
Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleDisplayName", out BundleDisplayName);
// bundle identifier
string BundleIdentifier;
Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier);
// bundle name
string BundleName;
Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleName", out BundleName);
// short version string
string BundleShortVersion;
Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "VersionInfo", out BundleShortVersion);
// required capabilities
string RequiredCaps = "\t\t<string>armv7</string>\n";
Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsOpenGLES2", out bSupported);
RequiredCaps += bSupported ? "\t\t<string>opengles-2</string>\n" : "";
if (!bSupported)
{
Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bSupportsMetal", out bSupported);
RequiredCaps += bSupported ? "\t\t<string>metal</string>\n" : "";
}
// minimum iOS version
string MinVersion;
if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumiOSVersion", out MinVersion))
{
switch (MinVersion)
{
case "IOS_61":
MinVersion = "6.1";
break;
case "IOS_7":
MinVersion = "7.0";
break;
case "IOS_8":
MinVersion = "8.0";
break;
}
}
else
{
MinVersion = "6.1";
}
// Get Facebook Support details
bool bEnableFacebookSupport = true;
Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bEnableFacebookSupport", out bEnableFacebookSupport);
// Write the Facebook App ID if we need it.
string FacebookAppID = "";
Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "FacebookAppID", out FacebookAppID);
bEnableFacebookSupport = bEnableFacebookSupport && !string.IsNullOrWhiteSpace(FacebookAppID);
// extra plist data
string ExtraData = "";
Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalPlistData", out ExtraData);
// generate the plist file
StringBuilder Text = new StringBuilder();
Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>");
Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
Text.AppendLine("<plist version=\"1.0\">");
Text.AppendLine("<dict>");
Text.AppendLine("\t<key>CFBundleURLTypes</key>");
Text.AppendLine("\t<array>");
Text.AppendLine("\t\t<dict>");
Text.AppendLine("\t\t\t<key>CFBundleURLName</key>");
Text.AppendLine("\t\t\t<string>com.Epic.Unreal</string>");
Text.AppendLine("\t\t\t<key>CFBundleURLSchemes</key>");
Text.AppendLine("\t\t\t<array>");
Text.AppendLine(string.Format("\t\t\t\t<string>{0}</string>", bIsUE4Game ? "UE4Game" : GameName));
if (bEnableFacebookSupport)
{
// This is needed for facebook login to redirect back to the app after completion.
Text.AppendLine(string.Format("\t\t\t\t<string>fb{0}</string>", FacebookAppID));
}
Text.AppendLine("\t\t\t</array>");
Text.AppendLine("\t\t</dict>");
Text.AppendLine("\t</array>");
Text.AppendLine("\t<key>CFBundleDevelopmentRegion</key>");
Text.AppendLine("\t<string>English</string>");
Text.AppendLine("\t<key>CFBundleDisplayName</key>");
Text.AppendLine(string.Format("\t<string>{0}</string>", BundleDisplayName.Replace("[PROJECT_NAME]", ProjectName).Replace("_", "")));
Text.AppendLine("\t<key>CFBundleExecutable</key>");
Text.AppendLine(string.Format("\t<string>{0}</string>", bIsUE4Game ? "UE4Game" : GameName));
Text.AppendLine("\t<key>CFBundleIdentifier</key>");
Text.AppendLine(string.Format("\t<string>{0}</string>", BundleIdentifier.Replace("[PROJECT_NAME]", ProjectName).Replace("_", "")));
Text.AppendLine("\t<key>CFBundleInfoDictionaryVersion</key>");
Text.AppendLine("\t<string>6.0</string>");
Text.AppendLine("\t<key>CFBundleName</key>");
Text.AppendLine(string.Format("\t<string>{0}</string>", BundleName.Replace("[PROJECT_NAME]", ProjectName).Replace("_", "")));
Text.AppendLine("\t<key>CFBundlePackageType</key>");
Text.AppendLine("\t<string>APPL</string>");
Text.AppendLine("\t<key>CFBundleSignature</key>");
Text.AppendLine("\t<string>????</string>");
Text.AppendLine("\t<key>CFBundleVersion</key>");
Text.AppendLine(string.Format("\t<string>{0}</string>", VersionUtilities.UpdateBundleVersion(OldPListData)));
Text.AppendLine("\t<key>CFBundleShortVersionString</key>");
Text.AppendLine(string.Format("\t<string>{0}</string>", BundleShortVersion));
Text.AppendLine("\t<key>LSRequiresIPhoneOS</key>");
Text.AppendLine("\t<true/>");
Text.AppendLine("\t<key>UIStatusBarHidden</key>");
Text.AppendLine("\t<true/>");
Text.AppendLine("\t<key>UIViewControllerBasedStatusBarAppearance</key>");
Text.AppendLine("\t<false/>");
Text.AppendLine("\t<key>UISupportedInterfaceOrientations</key>");
Text.AppendLine("\t<array>");
foreach (string Line in SupportedOrientations.Split("\r\n".ToCharArray()))
{
if (!string.IsNullOrWhiteSpace(Line))
{
Text.AppendLine(Line);
}
}
Text.AppendLine("\t</array>");
Text.AppendLine("\t<key>UIRequiredDeviceCapabilities</key>");
Text.AppendLine("\t<array>");
foreach (string Line in RequiredCaps.Split("\r\n".ToCharArray()))
{
if (!string.IsNullOrWhiteSpace(Line))
{
Text.AppendLine(Line);
}
}
Text.AppendLine("\t</array>");
Text.AppendLine("\t<key>CFBundleIcons</key>");
Text.AppendLine("\t<dict>");
Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
Text.AppendLine("\t\t<dict>");
Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>");
Text.AppendLine("\t\t\t<array>");
Text.AppendLine("\t\t\t\t<string>Icon29.png</string>");
Text.AppendLine("\t\t\t\t<string>Icon29@2x.png</string>");
Text.AppendLine("\t\t\t\t<string>Icon40.png</string>");
Text.AppendLine("\t\t\t\t<string>Icon40@2x.png</string>");
Text.AppendLine("\t\t\t\t<string>Icon57.png</string>");
Text.AppendLine("\t\t\t\t<string>Icon57@2x.png</string>");
Text.AppendLine("\t\t\t\t<string>Icon60@2x.png</string>");
Text.AppendLine("\t\t\t</array>");
Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>");
Text.AppendLine("\t\t\t<true/>");
Text.AppendLine("\t\t</dict>");
Text.AppendLine("\t</dict>");
Text.AppendLine("\t<key>CFBundleIcons~ipad</key>");
Text.AppendLine("\t<dict>");
Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>");
Text.AppendLine("\t\t<dict>");
Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>");
Text.AppendLine("\t\t\t<array>");
Text.AppendLine("\t\t\t\t<string>Icon29.png</string>");
Text.AppendLine("\t\t\t\t<string>Icon29@2x.png</string>");
Text.AppendLine("\t\t\t\t<string>Icon40.png</string>");
Text.AppendLine("\t\t\t\t<string>Icon40@2x.png</string>");
Text.AppendLine("\t\t\t\t<string>Icon50.png</string>");
Text.AppendLine("\t\t\t\t<string>Icon50@2x.png</string>");
Text.AppendLine("\t\t\t\t<string>Icon72.png</string>");
Text.AppendLine("\t\t\t\t<string>Icon72@2x.png</string>");
Text.AppendLine("\t\t\t\t<string>Icon76.png</string>");
Text.AppendLine("\t\t\t\t<string>Icon76@2x.png</string>");
Text.AppendLine("\t\t\t</array>");
Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>");
Text.AppendLine("\t\t\t<true/>");
Text.AppendLine("\t\t</dict>");
Text.AppendLine("\t</dict>");
if (File.Exists(LaunchXib))
{
// TODO: compile the xib via remote tool
Text.AppendLine("\t<key>UILaunchStoryboardName</key>");
Text.AppendLine("\t<string>LaunchScreen</string>");
bSkipDefaultPNGs = true;
}
else
{
// this is a temp way to inject the iphone 6 images without needing to upgrade everyone's plist
// eventually we want to generate this based on what the user has set in the project settings
string[] IPhoneConfigs =
{
"Default-IPhone6", "Landscape", "{375, 667}",
"Default-IPhone6", "Portrait", "{375, 667}",
"Default-IPhone6Plus-Landscape", "Landscape", "{414, 736}",
"Default-IPhone6Plus-Portrait", "Portrait", "{414, 736}",
"Default", "Landscape", "{320, 480}",
"Default", "Portrait", "{320, 480}",
"Default-568h", "Landscape", "{320, 568}",
"Default-568h", "Portrait", "{320, 568}",
};
Text.AppendLine("\t<key>UILaunchImages~iphone</key>");
Text.AppendLine("\t<array>");
for (int ConfigIndex = 0; ConfigIndex < IPhoneConfigs.Length; ConfigIndex += 3)
{
Text.AppendLine("\t\t<dict>");
Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
Text.AppendLine("\t\t\t<string>8.0</string>");
Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 0]));
Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 1]));
Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 2]));
Text.AppendLine("\t\t</dict>");
}
// close it out
Text.AppendLine("\t</array>");
}
Text.AppendLine("\t<key>UILaunchImages~ipad</key>");
Text.AppendLine("\t<array>");
Text.AppendLine("\t\t<dict>");
Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
Text.AppendLine("\t\t\t<string>7.0</string>");
Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
Text.AppendLine("\t\t\t<string>Default-Landscape</string>");
Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
Text.AppendLine("\t\t\t<string>Landscape</string>");
Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
Text.AppendLine("\t\t\t<string>{768, 1024}</string>");
Text.AppendLine("\t\t</dict>");
Text.AppendLine("\t\t<dict>");
Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>");
Text.AppendLine("\t\t\t<string>7.0</string>");
Text.AppendLine("\t\t\t<key>UILaunchImageName</key>");
Text.AppendLine("\t\t\t<string>Default-Portrait</string>");
Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>");
Text.AppendLine("\t\t\t<string>Portrait</string>");
Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>");
Text.AppendLine("\t\t\t<string>{768, 1024}</string>");
Text.AppendLine("\t\t</dict>");
Text.AppendLine("\t</array>");
Text.AppendLine("\t<key>CFBundleSupportedPlatforms</key>");
Text.AppendLine("\t<array>");
Text.AppendLine("\t\t<string>iPhoneOS</string>");
Text.AppendLine("\t</array>");
Text.AppendLine("\t<key>MinimumOSVersion</key>");
Text.AppendLine(string.Format("\t<string>{0}</string>", MinVersion));
if (bEnableFacebookSupport)
{
Text.AppendLine("\t<key>FacebookAppID</key>");
Text.AppendLine(string.Format("\t<string>{0}</string>", FacebookAppID));
}
if (!string.IsNullOrEmpty(ExtraData))
{
ExtraData = ExtraData.Replace("\\n", "\n");
foreach (string Line in ExtraData.Split("\r\n".ToCharArray()))
{
if (!string.IsNullOrWhiteSpace(Line))
{
Text.AppendLine("\t" + Line);
}
}
}
Text.AppendLine("</dict>");
Text.AppendLine("</plist>");
// write the file out
if (!Directory.Exists(IntermediateDirectory))
{
Directory.CreateDirectory(IntermediateDirectory);
}
File.WriteAllText(PListFile, Text.ToString());
if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
{
if (!Directory.Exists(AppDirectory))
{
Directory.CreateDirectory(AppDirectory);
}
File.WriteAllText(AppDirectory + "/Info.plist", Text.ToString());
}
return bSkipDefaultPNGs;
}
public override bool PrepForUATPackageOrDeploy(FileReference ProjectFile, string InProjectName, string InProjectDirectory, string InExecutablePath, string InEngineDir, bool bForDistribution, string CookFlavor, bool bIsDataDeploy)
{
if (BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Mac)
{
throw new BuildException("UEDeployIOS.PrepForUATPackageOrDeploy only supports running on the Mac");
}
bool bIsUE4Game = InExecutablePath.Contains("UE4Game");
string BinaryPath = Path.GetDirectoryName(InExecutablePath);
string GameExeName = Path.GetFileName(InExecutablePath);
string GameName = bIsUE4Game ? "UE4Game" : InProjectName;
string PayloadDirectory = BinaryPath + "/Payload";
string AppDirectory = PayloadDirectory + "/" + GameName + ".app";
string CookedContentDirectory = AppDirectory + "/cookeddata";
string BuildDirectory = InProjectDirectory + "/Build/IOS";
string IntermediateDirectory = (bIsUE4Game ? InEngineDir : InProjectDirectory) + "/Intermediate/IOS";
Directory.CreateDirectory(BinaryPath);
Directory.CreateDirectory(PayloadDirectory);
Directory.CreateDirectory(AppDirectory);
Directory.CreateDirectory(BuildDirectory);
// create the entitlements file
WriteEntitlementsFile(Path.Combine(IntermediateDirectory, GameName + ".entitlements"), ProjectFile);
// delete some old files if they exist
if (Directory.Exists(AppDirectory + "/_CodeSignature"))
{
Directory.Delete(AppDirectory + "/_CodeSignature", true);
}
if (File.Exists(AppDirectory + "/CustomResourceRules.plist"))
{
File.Delete(AppDirectory + "/CustomResourceRules.plist");
}
if (File.Exists(AppDirectory + "/embedded.mobileprovision"))
{
File.Delete(AppDirectory + "/embedded.mobileprovision");
}
if (File.Exists(AppDirectory + "/PkgInfo"))
{
File.Delete(AppDirectory + "/PkgInfo");
}
// install the provision
FileInfo DestFileInfo;
string ProvisionWithPrefix = InEngineDir + "/Build/IOS/UE4Game.mobileprovision";
if (File.Exists(BuildDirectory + "/" + InProjectName + ".mobileprovision"))
{
ProvisionWithPrefix = BuildDirectory + "/" + InProjectName + ".mobileprovision";
}
else
{
if (File.Exists(BuildDirectory + "/NotForLicensees/" + InProjectName + ".mobileprovision"))
{
ProvisionWithPrefix = BuildDirectory + "/NotForLicensees/" + InProjectName + ".mobileprovision";
}
else if (!File.Exists(ProvisionWithPrefix))
{
ProvisionWithPrefix = InEngineDir + "/Build/IOS/NotForLicensees/UE4Game.mobileprovision";
}
}
if (File.Exists(ProvisionWithPrefix))
{
Directory.CreateDirectory(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/");
if (File.Exists(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + InProjectName + ".mobileprovision"))
{
DestFileInfo = new FileInfo(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + InProjectName + ".mobileprovision");
DestFileInfo.Attributes = DestFileInfo.Attributes & ~FileAttributes.ReadOnly;
}
File.Copy(ProvisionWithPrefix, Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + InProjectName + ".mobileprovision", true);
DestFileInfo = new FileInfo(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + InProjectName + ".mobileprovision");
DestFileInfo.Attributes = DestFileInfo.Attributes & ~FileAttributes.ReadOnly;
}
if (!File.Exists(ProvisionWithPrefix) || Environment.GetEnvironmentVariable("IsBuildMachine") == "1")
{
// copy all provisions from the game directory, the engine directory, and the notforlicensees directory
// copy all of the provisions from the game directory to the library
{
if (Directory.Exists(BuildDirectory))
{
foreach (string Provision in Directory.EnumerateFiles(BuildDirectory, "*.mobileprovision", SearchOption.AllDirectories))
{
if (!File.Exists(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + Path.GetFileName(Provision)) || File.GetLastWriteTime(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + Path.GetFileName(Provision)) < File.GetLastWriteTime(Provision))
{
if (File.Exists(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + Path.GetFileName(Provision)))
{
DestFileInfo = new FileInfo(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + Path.GetFileName(Provision));
DestFileInfo.Attributes = DestFileInfo.Attributes & ~FileAttributes.ReadOnly;
}
File.Copy(Provision, Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + Path.GetFileName(Provision), true);
DestFileInfo = new FileInfo(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + Path.GetFileName(Provision));
DestFileInfo.Attributes = DestFileInfo.Attributes & ~FileAttributes.ReadOnly;
}
}
}
}
// copy all of the provisions from the engine directory to the library
{
if (Directory.Exists(InEngineDir + "/Build/IOS"))
{
foreach (string Provision in Directory.EnumerateFiles(InEngineDir + "/Build/IOS", "*.mobileprovision", SearchOption.AllDirectories))
{
if (!File.Exists(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + Path.GetFileName(Provision)) || File.GetLastWriteTime(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + Path.GetFileName(Provision)) < File.GetLastWriteTime(Provision))
{
if (File.Exists(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + Path.GetFileName(Provision)))
{
DestFileInfo = new FileInfo(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + Path.GetFileName(Provision));
DestFileInfo.Attributes = DestFileInfo.Attributes & ~FileAttributes.ReadOnly;
}
File.Copy(Provision, Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + Path.GetFileName(Provision), true);
DestFileInfo = new FileInfo(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + Path.GetFileName(Provision));
DestFileInfo.Attributes = DestFileInfo.Attributes & ~FileAttributes.ReadOnly;
}
}
}
}
}
// install the distribution provision
ProvisionWithPrefix = InEngineDir + "/Build/IOS/UE4Game_Distro.mobileprovision";
if (File.Exists(BuildDirectory + "/" + InProjectName + "_Distro.mobileprovision"))
{
ProvisionWithPrefix = BuildDirectory + "/" + InProjectName + "_Distro.mobileprovision";
}
else
{
if (File.Exists(BuildDirectory + "/NotForLicensees/" + InProjectName + "_Distro.mobileprovision"))
{
ProvisionWithPrefix = BuildDirectory + "/NotForLicensees/" + InProjectName + "_Distro.mobileprovision";
}
else if (!File.Exists(ProvisionWithPrefix))
{
ProvisionWithPrefix = InEngineDir + "/Build/IOS/NotForLicensees/UE4Game_Distro.mobileprovision";
}
}
if (File.Exists(ProvisionWithPrefix))
{
if (File.Exists(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + InProjectName + "_Distro.mobileprovision"))
{
DestFileInfo = new FileInfo(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + InProjectName + "_Distro.mobileprovision");
DestFileInfo.Attributes = DestFileInfo.Attributes & ~FileAttributes.ReadOnly;
}
File.Copy(ProvisionWithPrefix, Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + InProjectName + "_Distro.mobileprovision", true);
DestFileInfo = new FileInfo(Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/" + InProjectName + "_Distro.mobileprovision");
DestFileInfo.Attributes = DestFileInfo.Attributes & ~FileAttributes.ReadOnly;
}
// compile the launch .xib
// string LaunchXib = InEngineDir + "/Build/IOS/Resources/Interface/LaunchScreen.xib";
// if (File.Exists(BuildDirectory + "/Resources/Interface/LaunchScreen.xib"))
// {
// LaunchXib = BuildDirectory + "/Resources/Interface/LaunchScreen.xib";
// }
bool bSkipDefaultPNGs = GeneratePList(InProjectDirectory, bIsUE4Game, GameName, InProjectName, InEngineDir, AppDirectory);
// ensure the destination is writable
if (File.Exists(AppDirectory + "/" + GameName))
{
FileInfo GameFileInfo = new FileInfo(AppDirectory + "/" + GameName);
GameFileInfo.Attributes = GameFileInfo.Attributes & ~FileAttributes.ReadOnly;
}
// copy the GameName binary
File.Copy(BinaryPath + "/" + GameExeName, AppDirectory + "/" + GameName, true);
if (!BuildConfiguration.bCreateStubIPA)
{
// copy engine assets in
if (bSkipDefaultPNGs)
{
// we still want default icons
CopyFiles(InEngineDir + "/Build/IOS/Resources/Graphics", AppDirectory, "Icon*.png", true);
}
else
{
CopyFiles(InEngineDir + "/Build/IOS/Resources/Graphics", AppDirectory, "*.png", true);
}
// merge game assets on top
if (Directory.Exists(BuildDirectory + "/Resources/Graphics"))
{
CopyFiles(BuildDirectory + "/Resources/Graphics", AppDirectory, "*.png", true);
}
// copy additional engine framework assets in
string FrameworkAssetsPath = InEngineDir + "/Intermediate/IOS/FrameworkAssets";
// Let project override assets if they exist
if (Directory.Exists(InProjectDirectory + "/Intermediate/IOS/FrameworkAssets"))
{
FrameworkAssetsPath = InProjectDirectory + "/Intermediate/IOS/FrameworkAssets";
}
if (Directory.Exists(FrameworkAssetsPath))
{
CopyFolder(FrameworkAssetsPath, AppDirectory, true);
}
Directory.CreateDirectory(CookedContentDirectory);
CopyFolder(InEngineDir + "/Content/Stats", AppDirectory + "/cookeddata/engine/content/stats", true);
}
return true;
}
public override bool PrepTargetForDeployment(UEBuildTarget InTarget)
{
string GameName = InTarget.TargetName;
string BuildPath = (GameName == "UE4Game" ? "../../Engine" : InTarget.ProjectDirectory.FullName) + "/Binaries/IOS";
string ProjectDirectory = InTarget.ProjectDirectory.FullName;
bool bIsUE4Game = GameName.Contains("UE4Game");
string DecoratedGameName;
if (InTarget.Configuration == UnrealTargetConfiguration.Development)
{
DecoratedGameName = GameName;
}
else
{
DecoratedGameName = String.Format("{0}-{1}-{2}", GameName, InTarget.Platform.ToString(), InTarget.Configuration.ToString());
}
if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac && Environment.GetEnvironmentVariable("UBT_NO_POST_DEPLOY") != "true")
{
return PrepForUATPackageOrDeploy(InTarget.ProjectFile, GameName, ProjectDirectory, BuildPath + "/" + DecoratedGameName, "../../Engine", false, "", false);
}
else
{
GeneratePList(ProjectDirectory, bIsUE4Game, GameName, (InTarget.ProjectFile == null) ? "" : Path.GetFileNameWithoutExtension(InTarget.ProjectFile.FullName), "../../Engine", "");
}
return true;
}
private void WriteEntitlementsFile(string OutputFilename, FileReference ProjectFile)
{
// get the settings from the ini file
// plist replacements
ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.IOS, "Engine", DirectoryReference.FromFile(ProjectFile));
bool bSupported = false;
Ini.GetBool("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "bEnableCloudKitSupport", out bSupported);
Directory.CreateDirectory(Path.GetDirectoryName(OutputFilename));
// we need to have something so Xcode will compile, so we just set the get-task-allow, since we know the value,
// which is based on distribution or not (true means debuggable)
StringBuilder Text = new StringBuilder();
Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>");
Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
Text.AppendLine("<plist version=\"1.0\">");
Text.AppendLine("<dict>");
Text.AppendLine(string.Format("\t<key>get-task-allow</key><{0}/>", /*Config.bForDistribution ? "false" : */"true"));
if (bSupported)
{
Text.AppendLine("\t<key>com.apple.developer.icloud-container-identifiers</key>");
Text.AppendLine("\t<array>");
Text.AppendLine("\t\t<string>iCloud.$(CFBundleIdentifier)</string>");
Text.AppendLine("\t</array>");
Text.AppendLine("\t<key>com.apple.developer.icloud-services</key>");
Text.AppendLine("\t<array>");
Text.AppendLine("\t\t<string>CloudKit</string>");
Text.AppendLine("\t</array>");
}
Text.AppendLine("</dict>");
Text.AppendLine("</plist>");
File.WriteAllText(OutputFilename, Text.ToString());
}
static void SafeFileCopy(FileInfo SourceFile, string DestinationPath, bool bOverwrite)
{
FileInfo DI = new FileInfo(DestinationPath);
if (DI.Exists && bOverwrite)
{
DI.IsReadOnly = false;
DI.Delete();
}
SourceFile.CopyTo(DestinationPath, bOverwrite);
FileInfo DI2 = new FileInfo(DestinationPath);
if (DI2.Exists)
{
DI2.IsReadOnly = false;
}
}
private void CopyFiles(string SourceDirectory, string DestinationDirectory, string TargetFiles, bool bOverwrite = false)
{
DirectoryInfo SourceFolderInfo = new DirectoryInfo(SourceDirectory);
FileInfo[] SourceFiles = SourceFolderInfo.GetFiles(TargetFiles);
foreach (FileInfo SourceFile in SourceFiles)
{
string DestinationPath = Path.Combine(DestinationDirectory, SourceFile.Name);
SafeFileCopy(SourceFile, DestinationPath, bOverwrite);
}
}
private void CopyFolder(string SourceDirectory, string DestinationDirectory, bool bOverwrite = false)
{
Directory.CreateDirectory(DestinationDirectory);
RecursiveFolderCopy(new DirectoryInfo(SourceDirectory), new DirectoryInfo(DestinationDirectory), bOverwrite);
}
static private void RecursiveFolderCopy(DirectoryInfo SourceFolderInfo, DirectoryInfo DestFolderInfo, bool bOverwrite = false)
{
foreach (FileInfo SourceFileInfo in SourceFolderInfo.GetFiles())
{
string DestinationPath = Path.Combine(DestFolderInfo.FullName, SourceFileInfo.Name);
SafeFileCopy(SourceFileInfo, DestinationPath, bOverwrite);
}
foreach (DirectoryInfo SourceSubFolderInfo in SourceFolderInfo.GetDirectories())
{
string DestFolderName = Path.Combine(DestFolderInfo.FullName, SourceSubFolderInfo.Name);
Directory.CreateDirectory(DestFolderName);
RecursiveFolderCopy(SourceSubFolderInfo, new DirectoryInfo(DestFolderName), bOverwrite);
}
}
}
}