Files
UnrealEngineUWP/Engine/Source/Editor/MainFrame/Private/MainFramePrivatePCH.h
Saul Abreu ede61945bf Added the experimental Localization Dashboard UI.
[CL 2421013 by Saul Abreu in Main branch]
2015-01-27 16:31:40 -05:00

68 lines
1.8 KiB
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MainFrame.h"
/* Private dependencies
*****************************************************************************/
#include "AboutScreen.h"
#include "CreditsScreen.h"
#include "AssetToolsModule.h"
#include "CrashTracker.h"
#include "DesktopPlatformModule.h"
#include "ISourceControlModule.h"
#include "ITranslationEditor.h"
#include "GameProjectGenerationModule.h"
#include "GenericApplication.h"
#include "GlobalEditorCommonCommands.h"
#include "MainFrame.h"
#include "MessageLog.h"
#include "MessageLogModule.h"
#include "ModuleManager.h"
#include "MRUFavoritesList.h"
#include "SuperSearchModule.h"
#include "OutputLogModule.h"
//#include "SearchUI.h"
#include "SourceCodeNavigation.h"
#include "SourceControlWindows.h"
#include "ISettingsModule.h"
#include "ILocalizationDashboardModule.h"
#include "TargetPlatform.h"
#include "PlatformInfo.h"
#include "UnrealEd.h"
#include "../../LevelEditor/Public/LevelEditor.h"
#include "../../LevelEditor/Public/SLevelViewport.h"
#include "Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h"
#include "Runtime/Engine/Public/EngineAnalytics.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "Kismet2/KismetDebugUtilities.h"
#include "ISourceCodeAccessModule.h"
/* Private includes
*****************************************************************************/
DECLARE_LOG_CATEGORY_EXTERN(LogMainFrame, Log, All);
const FText StaticGetApplicationTitle( const bool bIncludeGameName );
#include "MainFrameActions.h"
#include "CookContentMenu.h"
#include "PackageProjectMenu.h"
#include "RecentProjectsMenu.h"
#include "SettingsMenu.h"
#include "TranslationEditorMenu.h"
#include "MainMenu.h"
#include "RootWindowLocation.h"
#include "MainFrameHandler.h"
#include "MainFrameModule.h"