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UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Public/ILocalizationDashboardModule.h

33 lines
792 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleInterface.h"
class ILocalizationServiceProvider;
class ULocalizationTarget;
/**
* Interface for localization dashboard module.
*/
class ILocalizationDashboardModule
: public IModuleInterface
{
public:
/** Virtual destructor. */
virtual ~ILocalizationDashboardModule() { }
/**
* Shows the localization dashboard UI.
*/
virtual void Show() = 0;
virtual const TArray<ILocalizationServiceProvider*>& GetLocalizationServiceProviders() const = 0;
virtual ILocalizationServiceProvider* GetCurrentLocalizationServiceProvider() const = 0;
static ILocalizationDashboardModule& Get()
{
return FModuleManager::LoadModuleChecked<ILocalizationDashboardModule>("LocalizationDashboard");
}
};