Files
UnrealEngineUWP/Engine/Source/Editor/GameplayTasksEditor/Public/GameplayTasksEditorModule.h
Eric Newman f3569dae41 Fortnite dev to main merge up to cl # 2564489
Merging using UE4-Fortnite-To-UE4

[CL 2573959 by Eric Newman in Main branch]
2015-06-02 11:44:27 -04:00

36 lines
966 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleManager.h"
/**
* The public interface to this module
*/
class IGameplayTasksEditorModule : public IModuleInterface
{
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IGameplayTasksEditorModule& Get()
{
return FModuleManager::LoadModuleChecked< IGameplayTasksEditorModule >("GameplayTasksEditor");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded( "GameplayTasksEditor" );
}
};