Files
UnrealEngineUWP/Engine/Source/Editor/GameplayTasksEditor/GameplayTasksEditor.Build.cs
Eric Newman f3569dae41 Fortnite dev to main merge up to cl # 2564489
Merging using UE4-Fortnite-To-UE4

[CL 2573959 by Eric Newman in Main branch]
2015-06-02 11:44:27 -04:00

45 lines
1.1 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayTasksEditor : ModuleRules
{
public GameplayTasksEditor(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/GraphEditor/Private",
"Editor/Kismet/Private",
"Editor/GameplayTasksEditor/Private",
"Developer/AssetTools/Private",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
"Core",
"CoreUObject",
"Engine",
"AssetTools",
"ClassViewer",
"GameplayTags",
"GameplayTasks",
"InputCore",
"PropertyEditor",
"Slate",
"SlateCore",
"EditorStyle",
"BlueprintGraph",
"Kismet",
"KismetCompiler",
"GraphEditor",
"MainFrame",
"UnrealEd",
"EditorWidgets",
}
);
}
}
}