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Adding Texture LOD settings to Device Profiles - this will improve how we currently edit and override lod settings on a per device type bases. - LOD Settings can now be set in the Device Profile Editor - Any device profiles with no values set for LOD Settings, will use the default objects. - These can be found in BaseDeviceProfiles.ini in the /Script/Engine.TextureLODSettings section - Appropriate defaults set for those groups not listed. -Other fixes - - Incorrect with_editor check in HTML5 target platform, changed to with_engine [CL 2481510 by Terence Burns in Main branch]
26 lines
738 B
C
26 lines
738 B
C
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/* Dependencies
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*****************************************************************************/
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#include "UnrealEd.h"
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#include "IPropertyTable.h"
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#include "TargetPlatform.h"
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#include "PlatformInfo.h"
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/* Private includes
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*****************************************************************************/
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#include "DetailsPanel/SDeviceProfileDetailsPanel.h"
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#include "DeviceProfileConsoleVariableColumn.h"
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#include "DeviceProfileTextureLODSettingsColumn.h"
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#include "SDeviceProfileEditorSingleProfileView.h"
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#include "SDeviceProfileCreateProfilePanel.h"
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#include "SDeviceProfileSelectionPanel.h"
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#include "SDeviceProfileEditor.h"
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#include "DeviceProfileEditor.h"
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