Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/Private/DeviceProfileEditorPCH.h
Terence Burns 08ff5fa6d1 https://jira.ol.epicgames.net/browse/UEPLAT-514
Adding Texture LOD settings to Device Profiles
- this will improve how we currently edit and override lod settings on a per device type bases.
- LOD Settings can now be set in the Device Profile Editor
- Any device profiles with no values set for LOD Settings, will use the default objects.
- These can be found in BaseDeviceProfiles.ini in the /Script/Engine.TextureLODSettings section
- Appropriate defaults set for those groups not listed.

-Other fixes
- - Incorrect with_editor check in HTML5 target platform, changed to with_engine

[CL 2481510 by Terence Burns in Main branch]
2015-03-17 09:50:32 -04:00

26 lines
738 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
/* Dependencies
*****************************************************************************/
#include "UnrealEd.h"
#include "IPropertyTable.h"
#include "TargetPlatform.h"
#include "PlatformInfo.h"
/* Private includes
*****************************************************************************/
#include "DetailsPanel/SDeviceProfileDetailsPanel.h"
#include "DeviceProfileConsoleVariableColumn.h"
#include "DeviceProfileTextureLODSettingsColumn.h"
#include "SDeviceProfileEditorSingleProfileView.h"
#include "SDeviceProfileCreateProfilePanel.h"
#include "SDeviceProfileSelectionPanel.h"
#include "SDeviceProfileEditor.h"
#include "DeviceProfileEditor.h"