Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/DetailCustomizations.Build.cs
Andrew Rodham 2e3f2f53d8 Movie Scene Rendering improvements
- All movie scene capture responsiblities are now encapsulated inside the MovieSceneCapture module. Corresponding logic has been moved out of engine classes.
 - Fixed time-step capture is fullly supported on PC and mac, real-time capture is still experimental.
 - Matinee now goes through the same MovieSceneCapture module logic as actor animations
 - AVIWriter can now be instantiated (used to be a single static w/ globals) to give greater control of capturing.
 - This mostly addresses UETOOL-446

[CL 2700384 by Andrew Rodham in Main branch]
2015-09-22 05:59:03 -04:00

72 lines
1.6 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DetailCustomizations : ModuleRules
{
public DetailCustomizations(TargetInfo Target)
{
PrivateIncludePaths.Add("Editor/DetailCustomizations/Private"); // For PCH includes (because they don't work with relative paths, yet)
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"DesktopWidgets",
"Engine",
"Landscape",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"EditorWidgets",
"KismetWidgets",
"MovieSceneCapture",
"SharedSettingsWidgets",
"ContentBrowser",
"BlueprintGraph",
"AnimGraph",
"PropertyEditor",
"LevelEditor",
"DesktopPlatform",
"ClassViewer",
"TargetPlatform",
"ExternalImagePicker",
"MoviePlayer",
"SourceControl",
"InternationalizationSettings",
"SourceCodeAccess",
"RHI",
"MediaAssets",
"HardwareTargeting",
"SharedSettingsWidgets",
"LightPropagationVolumeRuntime",
"AIModule",
"MeshUtilities",
"ConfigEditor",
"Persona",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Engine",
"Media",
"Landscape",
"LandscapeEditor",
"PropertyEditor",
"GameProjectGeneration",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"Layers",
"GameProjectGeneration",
}
);
}
}