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change summary: - modified FBlueprintActionDatabase::RefreshAll() to clear out the UnloadedActionRegistry in addition to the "normal" ActionRegistry. - modified FBlueprintActionDatabase::AddReferencedObjects() to ensure that there are no "orphaned" unloaded actions at GC time, but also still add them to the reference collector if they do happen to exist (so we don't crash) - this will hopefully better alert us to this situation in the future. #codereview Mike.Beach [CL 2704606 by Phillip Kavan in Main branch]