Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimationConduitGraphSchema.h
Mike Fricker c770903714 [INTEGRATE] Compile times: Working on eliminating <Module>Classes.h header files (part 2)
- Updated DataStreamCore and DataStreamEditor modules to not use *Classes.h files

[CL 2686122 by Mike Fricker in Main branch]
2015-09-10 09:24:59 -04:00

22 lines
888 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EdGraphSchema_K2.h"
#include "AnimationConduitGraphSchema.generated.h"
//@TODO: Should this derive from AnimationTransitionSchema (with appropriate suppression of state-based queries)
UCLASS(MinimalAPI)
class UAnimationConduitGraphSchema : public UEdGraphSchema_K2
{
GENERATED_UCLASS_BODY()
// UEdGraphSchema interface
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
virtual bool CanDuplicateGraph(UEdGraph* InSourceGraph) const override { return false; }
virtual void GetGraphDisplayInformation(const UEdGraph& Graph, /*out*/ FGraphDisplayInfo& DisplayInfo) const override;
virtual bool DoesSupportEventDispatcher() const override { return false; }
virtual bool ShouldAlwaysPurgeOnModification() const override { return true; }
// End of UEdGraphSchema interface
};