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Allows users to get a pose from one mesh to the other pose. [CL 2629217 by Lina Halper in Main branch]
23 lines
680 B
C++
23 lines
680 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimGraphNode_SkeletalControlBase.h"
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#include "AnimNodes/AnimNode_CopyPoseFromMesh.h"
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#include "EdGraph/EdGraphNodeUtils.h" // for FNodeTitleTextTable
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#include "AnimGraphNode_CopyPoseFromMesh.generated.h"
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UCLASS(MinimalAPI)
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class UAnimGraphNode_CopyPoseFromMesh : public UAnimGraphNode_Base
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY(EditAnywhere, Category=Settings)
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FAnimNode_CopyPoseFromMesh Node;
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public:
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// UEdGraphNode interface
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetTooltipText() const override;
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// End of UEdGraphNode interface
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};
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