Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_CopyPoseFromMesh.h
Lina Halper ba6ddeccb9 #ANIM: Created [copy pose from mesh] node.
Allows users to get a pose from one mesh to the other pose.

[CL 2629217 by Lina Halper in Main branch]
2015-07-22 13:59:07 -04:00

23 lines
680 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_SkeletalControlBase.h"
#include "AnimNodes/AnimNode_CopyPoseFromMesh.h"
#include "EdGraph/EdGraphNodeUtils.h" // for FNodeTitleTextTable
#include "AnimGraphNode_CopyPoseFromMesh.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_CopyPoseFromMesh : public UAnimGraphNode_Base
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_CopyPoseFromMesh Node;
public:
// UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
// End of UEdGraphNode interface
};