Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_BlendSpaceBase.h
Benn Gallagher 18b95631d6 Anim transition getter refactor
[CL 2584044 by Benn Gallagher in Main branch]
2015-06-11 08:47:18 -04:00

27 lines
987 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_Base.h"
#include "Animation/BlendSpaceBase.h"
#include "AnimGraphNode_AssetPlayerBase.h"
#include "AnimGraphNode_BlendSpaceBase.generated.h"
UCLASS(Abstract, MinimalAPI)
class UAnimGraphNode_BlendSpaceBase : public UAnimGraphNode_AssetPlayerBase
{
GENERATED_UCLASS_BODY()
// UEdGraphNode interface
ANIMGRAPH_API virtual FLinearColor GetNodeTitleColor() const override;
// End of UEdGraphNode interface
// UAnimGraphNode_Base interface
ANIMGRAPH_API virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override;
ANIMGRAPH_API virtual void PreloadRequiredAssets() override;
ANIMGRAPH_API virtual void PostProcessPinName(const UEdGraphPin* Pin, FString& DisplayName) const override;
// End of UAnimGraphNode_Base interface
protected:
UBlendSpaceBase* GetBlendSpace() const { return Cast<UBlendSpaceBase>(GetAnimationAsset()); }
};