Files
UnrealEngineUWP/Engine/Source/Developer/SessionFrontend/Private/Widgets/Console/SSessionConsoleToolbar.cpp
Max Preussner bb5021c5d5 SessionConsole: Code and documentation cleanup pass
[CL 2689514 by Max Preussner in Main branch]
2015-09-12 17:20:10 -04:00

34 lines
940 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SessionFrontendPrivatePCH.h"
/* SSessionConsoleToolbar interface
*****************************************************************************/
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SSessionConsoleToolbar::Construct(const FArguments& InArgs, const TSharedRef<FUICommandList>& CommandList)
{
FSessionConsoleCommands::Register();
// create the toolbar
FToolBarBuilder Toolbar(CommandList, FMultiBoxCustomization::None);
{
Toolbar.AddToolBarButton(FSessionConsoleCommands::Get().SessionCopy);
Toolbar.AddSeparator();
Toolbar.AddToolBarButton(FSessionConsoleCommands::Get().Clear);
Toolbar.AddToolBarButton(FSessionConsoleCommands::Get().SessionSave);
}
ChildSlot
[
SNew(SBorder)
.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
.Padding(0.0f)
[
Toolbar.MakeWidget()
]
];
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION