Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/VisualLoggerHUD.h
Richard Hinckley 6ceaa5aba7 Cleaning out programmer-only comments that were harvested by Doxygen.
#platformnotify Josh.Adams

[CL 2690143 by Richard Hinckley in Main branch]
2015-09-14 09:25:39 -04:00

23 lines
465 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DebugCameraHUD.h"
#include "VisualLoggerHUD.generated.h"
UCLASS()
class AVisualLoggerHUD : public ADebugCameraHUD
{
GENERATED_UCLASS_BODY()
FFontRenderInfo TextRenderInfo;
virtual bool DisplayMaterials( float X, float& Y, float DY, UMeshComponent* MeshComp ) override;
//~ Begin AActor Interface
virtual void PostRender() override;
//~ End AActor Interface
};