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Largely rewritten Editor Region & Language Settings page. Far less error prone compared to the old implementation. I'd like to do a lot more to make this not so lame in the future - move the game's native culture to something not editor-specific and leverage it as the default for new game targets in the localization dashboard. [CL 2706823 by Saul Abreu in Main branch]
27 lines
862 B
C++
27 lines
862 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "InternationalizationSettingsModel.generated.h"
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/**
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* Implements loading and saving of internationalization settings.
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*/
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UCLASS(config=EditorSettings)
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class INTERNATIONALIZATIONSETTINGS_API UInternationalizationSettingsModel
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: public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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void ResetToDefault();
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bool GetEditorCultureName(FString& OutEditorCultureName) const;
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void SetEditorCultureName(const FString& CultureName);
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bool GetNativeGameCultureName(FString& OutNativeGameCultureName) const;
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void SetNativeGameCultureName(const FString& CultureName);
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bool ShouldLoadLocalizedPropertyNames() const;
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void ShouldLoadLocalizedPropertyNames(const bool Value);
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bool ShouldShowNodesAndPinsUnlocalized() const;
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void ShouldShowNodesAndPinsUnlocalized(const bool Value);
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}; |