Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Classes/FuncTestRenderingComponent.h
Richard Hinckley 6ceaa5aba7 Cleaning out programmer-only comments that were harvested by Doxygen.
#platformnotify Josh.Adams

[CL 2690143 by Richard Hinckley in Main branch]
2015-09-14 09:25:39 -04:00

20 lines
690 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Components/PrimitiveComponent.h"
#include "FuncTestRenderingComponent.generated.h"
UCLASS(hidecategories=Object, editinlinenew)
class UFuncTestRenderingComponent : public UPrimitiveComponent
{
GENERATED_UCLASS_BODY()
//~ Begin UPrimitiveComponent Interface
virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
virtual bool ShouldRecreateProxyOnUpdateTransform() const override { return true; }
//~ End UPrimitiveComponent Interface
//~ Begin USceneComponent Interface
virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
//~ End USceneComponent Interface
};