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217 lines
6.8 KiB
C++
217 lines
6.8 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "FriendsAndChatPrivatePCH.h"
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const FName FFriendsAndChatStyle::TypeName( TEXT("FFriendsAndChatStyle") );
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FFriendsAndChatStyle& FFriendsAndChatStyle::SetNormalFriendsFontStyle(const FFriendsFontStyle& FontStyle)
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{
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FriendsNormalFontStyle = FontStyle;
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return *this;
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}
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FFriendsAndChatStyle& FFriendsAndChatStyle::SetFriendsListStyle(const FFriendsListStyle& InFriendsListStyle)
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{
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FriendsListStyle = InFriendsListStyle;
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return *this;
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}
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FFriendsAndChatStyle& FFriendsAndChatStyle::SetFriendsComboStyle(const FFriendsComboStyle& InFriendsComboStyle)
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{
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FriendsComboStyle = InFriendsComboStyle;
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return *this;
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}
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FFriendsAndChatStyle& FFriendsAndChatStyle::SetFriendsChatStyle(const FFriendsChatStyle& InFriendsChatStyle)
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{
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FriendsChatStyle = InFriendsChatStyle;
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return *this;
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}
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FFriendsAndChatStyle& FFriendsAndChatStyle::SetFriendsChatChromeStyle(const FFriendsChatChromeStyle& InFriendsChatChromeStyle)
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{
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FriendsChatChromeStyle = InFriendsChatChromeStyle;
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return *this;
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}
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FFriendsAndChatStyle& FFriendsAndChatStyle::SetFriendsMarkupStyle(const FFriendsMarkupStyle& InFriendsMarkupStyle)
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{
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FriendsMarkupStyle = InFriendsMarkupStyle;
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return *this;
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}
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FFriendsAndChatStyle& FFriendsAndChatStyle::SetWindowEdgingBrush(const FSlateBrush& Value)
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{
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WindowEdgingBrush = Value;
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return *this;
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}
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FFriendsAndChatStyle& FFriendsAndChatStyle::SetBorderPadding(const FMargin& Padding)
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{
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BorderPadding = Padding;
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return *this;
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}
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FFriendsAndChatStyle& FFriendsAndChatStyle::SetChatFooterMinDesiredHeight(const float InChatFooterMinDesiredHeight)
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{
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ChatFooterMinDesiredHeight = InChatFooterMinDesiredHeight;
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return *this;
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}
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FFriendsAndChatStyle& FFriendsAndChatStyle::SetChatFooterPadding(const FMargin& InChatFooterPadding)
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{
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ChatFooterPadding = InChatFooterPadding;
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return *this;
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}
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FFriendsAndChatStyle& FFriendsAndChatStyle::SetScrollbarStyle(const FScrollBarStyle& InScrollBarStyle)
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{
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ScrollBarStyle = InScrollBarStyle;
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return *this;
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}
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FFriendsAndChatStyle& FFriendsAndChatStyle::SetWindowStyle(const FWindowStyle& InStyle)
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{
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WindowStyle = InStyle;
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return *this;
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}
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FFriendsAndChatStyle& FFriendsAndChatStyle::SetActionButtonStyle(const FButtonStyle& ButtonStyle)
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{
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ActionButtonStyle = ButtonStyle;
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return *this;
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}
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const FFriendsAndChatStyle& FFriendsAndChatStyle::GetDefault()
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{
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static FFriendsAndChatStyle Default;
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return Default;
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}
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/**
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Module style set
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*/
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TSharedPtr< FSlateStyleSet > FFriendsAndChatModuleStyle::FriendsAndChatModuleStyleInstance = NULL;
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void FFriendsAndChatModuleStyle::Initialize(FFriendsAndChatStyle FriendStyle)
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{
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if ( !FriendsAndChatModuleStyleInstance.IsValid() )
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{
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FriendsAndChatModuleStyleInstance = Create(FriendStyle);
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FSlateStyleRegistry::RegisterSlateStyle( *FriendsAndChatModuleStyleInstance );
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}
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}
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void FFriendsAndChatModuleStyle::Shutdown()
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{
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if ( FriendsAndChatModuleStyleInstance.IsValid() )
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{
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FSlateStyleRegistry::UnRegisterSlateStyle( *FriendsAndChatModuleStyleInstance );
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ensure( FriendsAndChatModuleStyleInstance.IsUnique() );
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FriendsAndChatModuleStyleInstance.Reset();
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}
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}
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FName FFriendsAndChatModuleStyle::GetStyleSetName()
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{
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static FName StyleSetName(TEXT("FriendsAndChat"));
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return StyleSetName;
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}
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TSharedRef< FSlateStyleSet > FFriendsAndChatModuleStyle::Create(FFriendsAndChatStyle FriendStyle)
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{
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TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("FriendsAndChatStyle"));
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const FTextBlockStyle DefaultText = FTextBlockStyle(FriendStyle.FriendsChatStyle.TextStyle)
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.SetFont(FriendStyle.FriendsNormalFontStyle.FriendsFontSmall);
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// Name Style
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const FTextBlockStyle GlobalChatFont = FTextBlockStyle(DefaultText)
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.SetFont(FriendStyle.FriendsChatStyle.TextStyle.Font)
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.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GlobalHyperlinkChatColor);
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const FTextBlockStyle GameChatFont = FTextBlockStyle(DefaultText)
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.SetFont(FriendStyle.FriendsChatStyle.TextStyle.Font)
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.SetColorAndOpacity(FriendStyle.FriendsChatStyle.GameHyperlinkChatColor);
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const FTextBlockStyle PartyChatFont = FTextBlockStyle(DefaultText)
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.SetFont(FriendStyle.FriendsChatStyle.TextStyle.Font)
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.SetColorAndOpacity(FriendStyle.FriendsChatStyle.PartyHyperlinkChatColor);
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const FTextBlockStyle WhisperChatFont = FTextBlockStyle(DefaultText)
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.SetFont(FriendStyle.FriendsChatStyle.TextStyle.Font)
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.SetColorAndOpacity(FriendStyle.FriendsChatStyle.WhisperHyperlinkChatColor);
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const FButtonStyle UserNameButton = FButtonStyle()
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.SetNormal(FSlateNoResource())
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.SetPressed(FSlateNoResource())
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.SetHovered(FSlateNoResource());
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const FHyperlinkStyle GlobalChatHyperlink = FHyperlinkStyle()
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.SetUnderlineStyle(UserNameButton)
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.SetTextStyle(GlobalChatFont)
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.SetPadding(FMargin(0.0f));
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const FHyperlinkStyle GameChatHyperlink = FHyperlinkStyle()
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.SetUnderlineStyle(UserNameButton)
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.SetTextStyle(GameChatFont)
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.SetPadding(FMargin(0.0f));
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const FHyperlinkStyle PartyChatHyperlink = FHyperlinkStyle()
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.SetUnderlineStyle(UserNameButton)
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.SetTextStyle(PartyChatFont)
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.SetPadding(FMargin(0.0f));
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const FHyperlinkStyle WhisperChatHyperlink = FHyperlinkStyle()
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.SetUnderlineStyle(UserNameButton)
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.SetTextStyle(WhisperChatFont)
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.SetPadding(FMargin(0.0f));
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const FHyperlinkStyle DefaultChatHyperlink = FHyperlinkStyle()
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.SetUnderlineStyle(UserNameButton)
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.SetTextStyle(DefaultText)
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.SetPadding(FMargin(0.0f));
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Style->Set("UserNameTextStyle.Default", DefaultText);
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Style->Set("UserNameTextStyle.GlobalHyperlink", GlobalChatHyperlink);
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Style->Set("UserNameTextStyle.GameHyperlink", GameChatHyperlink);
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Style->Set("UserNameTextStyle.PartyHyperlink", PartyChatHyperlink);
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Style->Set("UserNameTextStyle.Whisperlink", WhisperChatHyperlink);
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Style->Set("UserNameTextStyle.DefaultHyperlink", DefaultChatHyperlink);
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Style->Set("UserNameTextStyle.GlobalTextStyle", GlobalChatFont);
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Style->Set("UserNameTextStyle.GameTextStyle", GameChatFont);
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Style->Set("UserNameTextStyle.PartyTextStyle", PartyChatFont);
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Style->Set("UserNameTextStyle.WhisperTextStyle", WhisperChatFont);
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Style->Set("MessageBreak", FTextBlockStyle(DefaultText)
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.SetFont(FSlateFontInfo(
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FriendStyle.FriendsNormalFontStyle.FriendsFontSmall.FontObject,
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6,
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FriendStyle.FriendsNormalFontStyle.FriendsFontSmall.TypefaceFontName
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)));
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Style->Set("GlobalChatIcon", FInlineTextImageStyle()
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.SetImage(FriendStyle.FriendsChatStyle.ChatGlobalBrush)
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.SetBaseline(0));
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Style->Set("WhisperChatIcon", FInlineTextImageStyle()
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.SetImage(FriendStyle.FriendsChatStyle.ChatWhisperBrush)
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.SetBaseline(0));
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Style->Set("PartyChatIcon", FInlineTextImageStyle()
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.SetImage(FriendStyle.FriendsChatStyle.ChatGameBrush)
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.SetBaseline(0));
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return Style;
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}
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void FFriendsAndChatModuleStyle::ReloadTextures()
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{
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FSlateApplication::Get().GetRenderer()->ReloadTextureResources();
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}
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const ISlateStyle& FFriendsAndChatModuleStyle::Get()
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{
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return *FriendsAndChatModuleStyleInstance;
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} |