Files
UnrealEngineUWP/Engine/Source/Developer/DirectoryWatcher/Private/Linux/DirectoryWatcherLinux.h
Steve Robb cbac34aabd Deprecated delegate code removed.
Some fixes for deprecated code.

#codereview robert.manuszewski

[CL 2617562 by Steve Robb in Main branch]
2015-07-11 05:10:03 -04:00

24 lines
878 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class FDirectoryWatcherLinux : public IDirectoryWatcher
{
public:
FDirectoryWatcherLinux();
virtual ~FDirectoryWatcherLinux();
virtual bool RegisterDirectoryChangedCallback_Handle (const FString& Directory, const FDirectoryChanged& InDelegate, FDelegateHandle& OutHandle, uint32 Flags) override;
virtual bool UnregisterDirectoryChangedCallback_Handle(const FString& Directory, FDelegateHandle InHandle) override;
virtual void Tick (float DeltaSeconds) override;
/** Map of directory paths to requests */
TMap<FString, FDirectoryWatchRequestLinux*> RequestMap;
TArray<FDirectoryWatchRequestLinux*> RequestsPendingDelete;
/** A count of FDirectoryWatchRequestLinux created to ensure they are cleaned up on shutdown */
int32 NumRequests;
};
typedef FDirectoryWatcherLinux FDirectoryWatcher;