Files
UnrealEngineUWP/Engine/Source/Developer/BlueprintCompilerCppBackend/Public/IBlueprintCompilerCppBackendModule.h

17 lines
402 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Editor/KismetCompiler/Public/BlueprintCompilerCppBackendInterface.h"
/**
* The public interface to this module
*/
class BLUEPRINTCOMPILERCPPBACKEND_API IBlueprintCompilerCppBackendModule : public IBlueprintCompilerCppBackendModuleInterface
{
public:
static FString GetBaseFilename(const UObject* AssetObj);
};