Files
UnrealEngineUWP/Engine/Source/Developer/AllDesktopTargetPlatform/Private/AllDesktopTargetPlatformPrivatePCH.h
Josh Adams 01c4d45e38 - Renamed Desktop target platform to AllDesktop to reduce conflicts with Desktop directories [UEPLAT-894]
#codereview peter.sauerbrei,ben.marsh

[CL 2588676 by Josh Adams in Main branch]
2015-06-16 11:09:27 -04:00

33 lines
878 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
IOSTargetPlatformPrivatePCH.h: Pre-compiled header file for the IOSTargetPlatform module.
=============================================================================*/
#pragma once
/* Dependencies
*****************************************************************************/
#include "Core.h"
#include "ModuleInterface.h"
#include "ModuleManager.h"
#include "LaunchDaemonMessages.h"
#include "Messaging.h"
#include "TargetDeviceServices.h"
#include "GenericPlatformProperties.h"
#if WITH_ENGINE
#include "Engine.h"
#endif
#include "TargetPlatform.h"
#include "TargetPlatformBase.h"
/* Private includes
*****************************************************************************/
#include "AllDesktopTargetPlatform.h"