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UnrealEngineUWP/Engine/Shaders/PostProcessPassThrough.usf
Martin Mittring 7b0621b84e Merging
//depot/UE4-Orion/Engine/Shaders/...

to //depot/UE4-Orion/Engine/Shaders/...

[CL 2691152 by Martin Mittring in Main branch]
2015-09-14 19:37:33 -04:00

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PostProcessPassThrough.usf: PostProcessing Pass Through
=============================================================================*/
#include "Common.usf"
#include "PostProcessCommon.usf"
// pixel shader
void MainPS(noperspective float4 InUV : TEXCOORD0, out float4 OutColor : SV_Target0)
{
OutColor = Texture2DSample(PostprocessInput0, PostprocessInput0Sampler, InUV.xy);
}