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57 lines
2.0 KiB
Plaintext
57 lines
2.0 KiB
Plaintext
Availability:Docs
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Title: Getting Started with Unreal Engine
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Crumbs:
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DoIndex:false
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Description:Getting started with Unreal Engine, PDF Generator
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Template:PDF.html
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[REGION:banner]
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[/REGION]
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This PDF will cover introductory information on the following topics, to help you get started with the Unreal Engine 4 development process:
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[TOC(start:2 end:2)]
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**Further Reading:**
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* For in-depth documentation on UE4 features, online documentation is available on the [Unreal Developer Network (UDN)](https://udn.unrealengine.com/docs/ue4/INT/index.html).
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* The [UDN](https://udn.unrealengine.com/index.html) also provides a way for you to interface with Epic and ask specific questions about issues you come across. Learn more about the UDN in the [Getting Started with the UDN documentation](https://udn.unrealengine.com/docs/ue4/INT/Support/UDNGettingStarted/index.html).
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## Hardware and Software Requirements
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[INCLUDE:GettingStarted/RecommendedSpecifications#Main(offset:1)]
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## Acquiring Unreal Engine
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[INCLUDE:GettingStarted/DownloadingUnrealEngine#Main(offset:1)]
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## Launching the Editor
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[INCLUDE:GettingStarted/RunningUnrealEngine#RunEditor(offset:1)]
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## Creating Your First Project
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When you open Unreal Editor, the Project Browser will appear. The Project Browser provides a jumping off point from which you can create projects, open your existing projects, or open
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sample content like sample games and Showcases.
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[INCLUDE:Engine/Basics/Projects/Browser#CreatingProjects(offset:1)]
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## Compiling Code Projects
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If you create a project with the Blank template, or any of the Blueprints Only templates, you can immediately begin working with your project in Unreal Editor. When working with any game
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or engine C++ code, however, you will need to compile your code in order to see any changes reflected in the game.
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[INCLUDE:Programming\Development\CompilingProjects#Main(offset:1)]
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## Unreal Engine Directory Structure
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[INCLUDE:Engine/Basics/DirectoryStructure#Main(offset:1)]
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