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- Added stubs per platform in their ini file that doesn't change volume, except for mac which this bug is about and for which I reduced the volume by -6 dB. This can be changed by designers as per needed for their game per platform. The final headroom should be set by designers. - Removed the hard-coded headroom constant used in OpenAL recently added. [CL 2611741 by Aaron McLeran in Main branch]
12 lines
633 B
INI
12 lines
633 B
INI
[Audio]
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AudioDeviceModuleName=CoreAudio
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; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
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PlatformHeadroomDB=-6
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[DerivedDataBackendGraph]
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Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=38, FoldersToClean=-1, Path=/Volumes/UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
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AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=38, FoldersToClean=-1, Path=/Volumes/UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
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[SystemSettings]
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r.setres=1280x720
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