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- Stub in icons & node bodies - Add SMetasoundNode & basic display option metadata - Disallow multiple inputs/outputs with the same display name - Various UX fixes #rb aaron.mcleran [CL 15142814 by Rob Gay in ue5-main branch]
28 lines
1.0 KiB
C++
28 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundGraphCoreModule.h"
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "MetasoundBop.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundTime.h"
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#include "MetasoundFrequency.h"
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REGISTER_METASOUND_DATATYPE(Metasound::FTrigger, "Primitive:Trigger", ::Metasound::ELiteralType::Boolean)
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REGISTER_METASOUND_DATATYPE(Metasound::FFloatTime, "Primitive:Time", ::Metasound::ELiteralType::Float)
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REGISTER_METASOUND_DATATYPE(Metasound::FDoubleTime, "Primitive:Time:HighResolution", ::Metasound::ELiteralType::Float)
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REGISTER_METASOUND_DATATYPE(Metasound::FSampleTime, "Primitive:Time:SampleResolution", ::Metasound::ELiteralType::Float)
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REGISTER_METASOUND_DATATYPE(Metasound::FFrequency, "Primitive:Frequency", ::Metasound::ELiteralType::Float)
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namespace Metasound
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{
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class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule
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{
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};
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}
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IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);
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