Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundStandardNodesModule.cpp
Rob Gay b2a4405eb9 Add more fine grain pin Metasound specialization/colorization
- Stub in icons & node bodies
- Add SMetasoundNode & basic display option metadata
- Disallow multiple inputs/outputs with the same display name
- Various UX fixes
#rb aaron.mcleran

[CL 15142814 by Rob Gay in ue5-main branch]
2021-01-20 00:42:47 -04:00

28 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundGraphCoreModule.h"
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "MetasoundBop.h"
#include "MetasoundPrimitives.h"
#include "MetasoundTime.h"
#include "MetasoundFrequency.h"
REGISTER_METASOUND_DATATYPE(Metasound::FTrigger, "Primitive:Trigger", ::Metasound::ELiteralType::Boolean)
REGISTER_METASOUND_DATATYPE(Metasound::FFloatTime, "Primitive:Time", ::Metasound::ELiteralType::Float)
REGISTER_METASOUND_DATATYPE(Metasound::FDoubleTime, "Primitive:Time:HighResolution", ::Metasound::ELiteralType::Float)
REGISTER_METASOUND_DATATYPE(Metasound::FSampleTime, "Primitive:Time:SampleResolution", ::Metasound::ELiteralType::Float)
REGISTER_METASOUND_DATATYPE(Metasound::FFrequency, "Primitive:Frequency", ::Metasound::ELiteralType::Float)
namespace Metasound
{
class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule
{
};
}
IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);