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* New Blueprint function for creating sky lighting from a blend of two cubemaps - SetCubemapBlend * Diffuse sky lighting is blended on the CPU, specular is blended per-pixel with an extra cubemap lookup until the blend fraction becomes 0 or 1 * Skylight capture still blocks on the GPU for readback but not the rendering thread. This happens when a new source or destination cubemap is requested with SetCubemapBlend. [CL 2601116 by Daniel Wright in Main branch]