Files
UnrealEngineUWP/Engine
Daniel Wright b24b3274b1 Skylight cubemap blending
* New Blueprint function for creating sky lighting from a blend of two cubemaps - SetCubemapBlend
* Diffuse sky lighting is blended on the CPU, specular is blended per-pixel with an extra cubemap lookup until the blend fraction becomes 0 or 1
* Skylight capture still blocks on the GPU for readback but not the rendering thread.  This happens when a new source or destination cubemap is requested with SetCubemapBlend.

[CL 2601116 by Daniel Wright in Main branch]
2015-06-25 15:45:00 -04:00
..
2015-06-25 15:45:00 -04:00
2015-06-25 15:45:00 -04:00