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UnrealEngineUWP
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b212d1f4947fa0661fc79043deec3c8e4e768d5b
UnrealEngineUWP
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Engine
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Dmitry Rekman
b212d1f494
Linux: fix failing to import starter content (UE-12878).
...
#codereview Michael.Trepka [CL 2530999 by Dmitry Rekman in Main branch]
2015-04-29 18:57:50 -04:00
..
Developer
Back out changelist 2530333
2015-04-29 17:31:31 -04:00
Editor
[AUTOMERGE]
2015-04-29 18:02:08 -04:00
Programs
Ensure BuildPatchTool does a full engine preinit.
2015-04-29 11:57:46 -04:00
Runtime
Linux: fix failing to import starter content (UE-12878).
2015-04-29 18:57:50 -04:00
ThirdParty
Merging Mac APEX libs with cloth cooking fix to //depot/UE4/Engine/Source/ThirdParty/PhysX/
2015-04-25 15:32:18 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Game.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00