Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer/LiveCodingServer.Build.cs
Joe Kirchoff 9e16fda808 Set LiveCodingServer to compile with c++17
#rnx
#rb trivial
#preflight 6442df10f126d87e4532e22c

[CL 25151841 by Joe Kirchoff in ue5-main branch]
2023-04-21 15:33:02 -04:00

51 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class LiveCodingServer : ModuleRules
{
public LiveCodingServer(ReadOnlyTargetRules Target) : base(Target)
{
CppStandard = CppStandardVersion.Cpp17;
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("Json");
PrivateDependencyModuleNames.Add("LiveCoding");
PrivateDependencyModuleNames.Add("VisualStudioDTE");
AddEngineThirdPartyPrivateStaticDependencies(Target, "Distorm");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PrivateIncludePaths.Add("Developer/Windows/LiveCoding/Private");
PrivateIncludePaths.Add("Developer/Windows/LiveCoding/Private/External");
string DiaSdkDir = Target.WindowsPlatform.DiaSdkDir;
if(DiaSdkDir == null)
{
throw new System.Exception("Unable to find DIA SDK directory");
}
PrivateIncludePaths.Add(Path.Combine(DiaSdkDir, "include"));
PublicAdditionalLibraries.Add(Path.Combine(DiaSdkDir, "lib", "amd64", "diaguids.lib"));
RuntimeDependencies.Add("$(TargetOutputDir)/msdia140.dll", Path.Combine(DiaSdkDir, "bin", "amd64", "msdia140.dll"));
}
if (Target.Configuration == UnrealTargetConfiguration.Debug)
{
PrivateDefinitions.Add("LC_DEBUG=1");
}
else
{
PrivateDefinitions.Add("LC_DEBUG=0");
}
// Allow precompiling when generating project files so we can get intellisense
if(!Target.bGenerateProjectFiles)
{
PrecompileForTargets = PrecompileTargetsType.None;
}
}
}