You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Updated add button to new positive button style - Change the add-state logic to add to root or subtrees if context is present (e.g. add after) - Renamed UStateTreeState::LinkedState to LinkedSubtree to indicate what kind of state is expected - Removed strong reference from the treeview (was preventing a StateTree asset being deleted) - Fixed bad colors when renaming a state #jira UE-151757, UE-151874, UE-163569, UE-150568 #rb Mieszko.Zielinski #preflight 63369601f76de2d4d5977b94 [CL 22271644 by mikko mononen in ue5-main branch]
53 lines
931 B
C#
53 lines
931 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
namespace UnrealBuildTool.Rules
|
|
{
|
|
public class StateTreeEditorModule : ModuleRules
|
|
{
|
|
public StateTreeEditorModule(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PublicIncludePaths.AddRange(
|
|
new string[] {
|
|
}
|
|
);
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"InputCore",
|
|
"AssetTools",
|
|
"EditorFramework",
|
|
"UnrealEd",
|
|
"Slate",
|
|
"SlateCore",
|
|
"EditorStyle",
|
|
"PropertyEditor",
|
|
"StateTreeModule",
|
|
"SourceControl",
|
|
"Projects",
|
|
"BlueprintGraph",
|
|
"PropertyAccessEditor",
|
|
"StructUtils",
|
|
"StructUtilsEditor",
|
|
"GameplayTags",
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"RenderCore",
|
|
"GraphEditor",
|
|
"KismetWidgets",
|
|
"PropertyPath",
|
|
"PropertyEditor",
|
|
"ToolMenus",
|
|
"ToolWidgets",
|
|
}
|
|
);
|
|
}
|
|
|
|
}
|
|
}
|