Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/StateTreeEditorModule.Build.cs
mikko mononen a43fd72984 StateTree: Editor fixes
- Updated add button to new positive button style
- Change the add-state logic to add to root or subtrees if context is present (e.g. add after)
- Renamed UStateTreeState::LinkedState to LinkedSubtree to indicate what kind of state is expected
- Removed strong reference from the treeview (was preventing a StateTree asset being deleted)
- Fixed bad colors when renaming a state

#jira UE-151757, UE-151874, UE-163569, UE-150568
#rb Mieszko.Zielinski
#preflight 63369601f76de2d4d5977b94

[CL 22271644 by mikko mononen in ue5-main branch]
2022-09-30 11:31:57 -04:00

53 lines
931 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StateTreeEditorModule : ModuleRules
{
public StateTreeEditorModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"AssetTools",
"EditorFramework",
"UnrealEd",
"Slate",
"SlateCore",
"EditorStyle",
"PropertyEditor",
"StateTreeModule",
"SourceControl",
"Projects",
"BlueprintGraph",
"PropertyAccessEditor",
"StructUtils",
"StructUtilsEditor",
"GameplayTags",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"GraphEditor",
"KismetWidgets",
"PropertyPath",
"PropertyEditor",
"ToolMenus",
"ToolWidgets",
}
);
}
}
}