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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b1953ae005ba9c7d6fe9f102db2c029c1ce3547a
UnrealEngineUWP/Engine/Source/Runtime/BinkAudioDecoder/Module
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Dan Thompson b1953ae005 Switching to a fat binary for OSX bink audio static libs, and adding osx arm 64 for M1
[CL 17216787 by Dan Thompson in ue5-main branch]
2021-08-18 12:35:16 -04:00
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Removing IStreamedCompressedInfo::SampleRate as it was almost never set, was a bad bit depth, and never read globally.
2021-07-23 12:40:07 -04:00
BinkAudioDecoder.Build.cs
Switching to a fat binary for OSX bink audio static libs, and adding osx arm 64 for M1
2021-08-18 12:35:16 -04:00
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