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UnrealEngineUWP
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b192ea74b916beef53d0fa58e3fb887ea9b366ab
UnrealEngineUWP
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Engine
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Source
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Runtime
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Landscape
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graham wihlidal
c2938cd9e2
Explicitly disable WPO evaluation on landscape Nanite meshes
...
#rb trivial #preflight skip [CL 21525386 by graham wihlidal in ue5-main branch]
2022-08-23 19:29:28 -04:00
..
Classes
Nanite override materials implementation - allows Nanite specific materials to be used on a mesh instead of the regular mesh materials. Enabled by default based on cvar r.Nanite.MaterialOverrides. The same static mesh asset is used, with Nanite either building off of LOD0 (and decimating LOD0 to be used as a fallback mesh for non-Nanite), or using the hi-res mesh LOD path to add Nanite data as a sidecar to the asset without touching LOD0...N
2022-08-23 19:23:20 -04:00
Private
Explicitly disable WPO evaluation on landscape Nanite meshes
2022-08-23 19:29:28 -04:00
Public
Landscape Edit Layers: Add edit layer insertion modal dialog and ILandscapeEditorServices. Implement high level GetOrCreateEditLayer(FName InEditLayerName, ALandscape* InTargetLandscape) which allows for custom layer creation logic. Default logic returns layer index if matching layer is found, otherwise creates the layer and prompts the user with a dialog to choose how to insert the new layer.
2022-08-22 16:30:55 -04:00
Landscape.Build.cs
Work in progress Nanite support for landscape
2022-06-03 19:13:16 -04:00